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Sonic
Category
PC / Computer
Game
Sonic Frontiers
Section
Playable Characters
Submitter
AdelQ
Size
13.00 MB
Format
ZIP (application/zip)
Hits
15,994
Comments
23
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FleetwaySuperSawnic
Mar 17, 2024, 11:31 AM
This model looks literally so good! Probably my favorite Sonic model. I always use photo mode in this game solely to see this model.
Wrenchy247
Feb 6, 2024, 9:49 PM
How do I get the eyeshine to work?
swift0sword
Jan 26, 2024, 1:09 PM
Still a Blender noob here, any tips for manipulating the mouth? I've been trying to move/rotate the individual mouth bones in pose mode but its hard to close or move it
Mickle Pickle
Jan 13, 2024, 1:15 PM
bro i dont see how this is the best sonic model ever this looks like my cheeks it just has the highest poly count and unique texture maps
LandyRS
Jan 7, 2024, 1:27 PM
I'm gonna guess that the PRM textures were separated by exporting the individual RGBA channels as separate images
Zama3D
Jan 1, 2024, 8:39 PM
@RonicTH Probably through baking each individual channel.
RonicTH
Nov 20, 2023, 5:16 AM
Tell me, how did you separate the PRM textures on Metallic, Roughness, Specular and Ambient Occlusion?
FerringtheSylvie
Nov 10, 2023, 9:04 AM
Definitely Sonic's best model. Fight Me. >:3
GameGuyBenn
Nov 1, 2023, 4:22 PM
@swift0sword You can use a mix node, set it to multiply, set the baked fur texture to "Non-Color" and plug it into the second slot of the node and plug the abd texture into the first one. From there you can adjust the Factor to your liking
AeolusKnight
Oct 20, 2023, 4:38 AM
Love the Fur texture, looks huggable.
Which Hedgehogs actually are if they aren't trying to prick you in self-defense.
swift0sword
Oct 6, 2023, 9:47 AM
Blender noob here, anyone have any tips or tutorials to get the fur texture working?
Koopa512
Oct 2, 2023, 7:44 PM
How does the flw work? there's a baked version so clearly whoever ripped it knows
SuperKonaBros
Jul 21, 2023, 2:18 PM
NAAAAAAAAAAAAAAAAAHHHHH WHAT THE FUCK IS THIS RIP
BlockyStar
Jul 19, 2023, 7:32 PM
IDK, it's not much of an improvement.
Tedyman
Jul 19, 2023, 4:01 AM
Can't believe it took 14 years to improve a model from 2008..
BlockyStar
Jul 14, 2023, 7:06 PM
*
How do you texture the eyes?
Junonoon
Jun 5, 2023, 2:19 AM
*
I'm not sure if I am just looking at it wrong but when I view the weight paints I can only see the shoes and gloves. The bones are also rotated weirdly as in they don't line up with the body they just all face Up on the arms(I am using blender it might just be something weird with compatibility issues)
gameman5804
May 9, 2023, 5:21 PM
I hate how the mouth is open.
Lgames
Apr 8, 2023, 5:37 PM
I like how sonic and his friends have this fur texture to them its a pretty nice detail i also like how sonics shoes are dirtier to show that they've been used a lot the Fresnel effect that they have in game also looks really good
HelperUnknown
Mar 23, 2023, 8:31 AM
~36,000 tris. This is the highest poly in-game Sonic model to date.
AdelQ
Mar 21, 2023, 11:04 AM
@WarGrey I did include a baked black and white fur texture for reasons like this; you can use it to make an overlay over the color texture, make a specular texture, a normal map, etc, for more games or programs that use much more basic shading and make it at least look similar to how it would in game
WarGrey
Mar 20, 2023, 3:22 AM
Due to how shaders were made in the game and maps it uses, it's really hard to make a good optimized avatar for VRChat out of this that looks close enough to the in game looks sigh... No, not to the PC version but for the Quest port of the game. :/
poyo20
Mar 18, 2023, 2:53 PM
omgg
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