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Sonic Heroes
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Models 25
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Sonic Heroes
Sonic Heroes
Team Sonic
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PlayStation 2 Action-Adventure Developer coming soon!
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Oct 25, 2017, 8:50 PM
The PS2 version does not "suffer." It plays perfectly fine. This is a misnomer, much like saying that Hyrule Warriors Legends doesn't run on a gen 1 3DS, as it does perfectly fine.
Sep 26, 2017, 7:40 PM
I do have the PS2 version, but I want to know how to rip the models, so I can get some of the level models submitted.
Jul 27, 2017, 2:38 AM

Okay, thank you... I think.
Jul 21, 2017, 12:43 AM
look like you brought more models hello there. BYE

@PowerFull Flying Speed Energy Source.

Sure thing make sure you can keep up.

oh you can't it new.

But anyway good job on your work.^_^!? BYE
Jul 20, 2017, 8:41 PM
@Speedy X

I know! I will post more! :)
Jul 20, 2017, 8:38 PM
Whoa! These look great, nice job! Sonic Konga. Childhood game, dude!
Jul 18, 2017, 7:31 PM
@Sonic Konga

Interesting. I would assume that the PS2 could handle more polygons, since it is capable of 150 million vertices per second, while Gamecube handles 90 million. I guess Nintendo was more technically resourceful when using less powerful components.

Also, I did checked the PC version of that game. Yes, I do found a difference. Admittedly, I didn't checked that before considering there was no Cream model uploaded.
Jul 14, 2017, 4:52 AM

Thank you, for the that really good comment! But sorry no, there is a difference, like Sonic, for example, PS2: 1696 faces, Xbox/PC/GC: 2396 faces.
Jul 13, 2017, 4:59 PM
Thanks for the models! In case anyone wants to know, the models for all of the versions are the same, without any alteration with the polycount. Still, it's good that I now got Cream from Sonic Heroes. My Cream 3D model collection may be complete if I have the ones from Sonic Adventure DX, Shadow the Hedgehog, and maybe those two mobile games, but I think they are models that are reused from other games. It's a shame that she isn't going to be in Sonic Forces . . . and I doubt the Avatar can look like her . . .
Jul 10, 2017, 3:56 AM

Could you show me an article or proof of that? I would like to know and see the proof. 'Cause I looked up the history of Sonic games, including Sonic Heroes, and I did not see such a thing.
Jul 10, 2017, 3:40 AM

Yes, they are, that's it.
Jul 9, 2017, 3:32 PM
@Sonic Konga The reason the PS2 port suffered so badly was because it was rushed and made at the last minute.
Jul 9, 2017, 12:42 AM
The models are otherwise identical to the GameCube/Xbox/PC versions.
Jul 7, 2017, 11:25 PM
Okay... Can you say anything positive on the rips, I worked hard to get these? And the only reason it does, was because Sony had weaker hardware. I'm not mad or anything it's just 'cause it had nothing to do with the models.
Jul 4, 2017, 6:02 PM
The PS2 version suffers from lower resolution textures, a lower framerate and graphical glitches not seen in the Xbox, PC and GameCube versions.
Jul 4, 2017, 4:34 PM
I could potentially get these characters rigged since they're .DFF files.
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