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Mario Kart 8
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Category Wii U
Models 313
Hits 1,869,097
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Mario Kart 8
Mario Kart 8
Racers
[40]
Mii Costumes
[5]
Karts
[34]
Tires
[7]
Gliders
[7]
Items
[17]
Course Objects
[134]
Able Sisters
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Aqua Cup Ride
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Automatic Barrier
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Balloon
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Boomerang / Hammer Bros.
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Goomba (Small)
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Group of Toads
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Hammer Knight
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Hawk
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Helicopter
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Hot Air Balloon (Mario Circuit)
Hot Air Balloon (Mario Circuit) Zip Archive
Hot Air Balloon (Sweet Sweet)
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Jack-in-the-Box Koopa Clown Car
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K.K. Slider
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Keese
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Large Red Flower
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Mario Kart Monument
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Master Sword
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Maw-Ray
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Mechakoopa
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Mini Toad
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MKTV Satellite
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Noki
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Oil Puddle
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Parrot
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Pendulum
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Pianta
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Pickup Truck
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Pile of Leaves
Pile of Leaves Zip Archive
Piranha Plant (Sweet Sweet)
Piranha Plant (Sweet Sweet) Zip Archive
Pokey
Pokey Zip Archive
Propeller Guide
Propeller Guide Zip Archive
Question Block (Rainbow Road)
Question Block (Rainbow Road) Zip Archive
Rabbits
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Reese
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Ribbon Road
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Sailboat
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Sand Geyser
Sand Geyser Zip Archive
Satellites & Stations
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Screaming Pillar
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Seagull
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Seashell
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Skating Shy Guy
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Snowboy
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Speaker
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Spotlights
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Squirrels
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Steam Train
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Thwomp
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Tiki Airship
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Toad (Pit Crew)
Toad (Pit Crew) Zip Archive
Toad (Snow Suit)
Toad (Snow Suit) Zip Archive
Toad (Space Suit)
Toad (Space Suit) Zip Archive
Toad (Swim Goggles)
Toad (Swim Goggles) Zip Archive
Toads
Toads Zip Archive
Tom Nook
Tom Nook Zip Archive
Town Flag
Town Flag Zip Archive
Traffic Cone
Traffic Cone Zip Archive
Traffic Cone (Electrodrome)
Traffic Cone (Electrodrome) Zip Archive
Traffic Cone (Sweet Sweet)
Traffic Cone (Sweet Sweet) Zip Archive
Train
Train Zip Archive
Truck
Truck Zip Archive
W Wheel
W Wheel Zip Archive
Wafer Bar Windmill
Wafer Bar Windmill Zip Archive
Wario Stadium Start Sign
Wario Stadium Start Sign Zip Archive
Warp Pipe
Warp Pipe Zip Archive
Warp Pipe (Electrodrome)
Warp Pipe (Electrodrome) Zip Archive
Warp Pipe (Sweet Sweet)
Warp Pipe (Sweet Sweet) Zip Archive
Water Park Toll Gate
Water Park Toll Gate Zip Archive
Water Park Yacht
Water Park Yacht Zip Archive
Weather Vane
Weather Vane Zip Archive
Windmill
Windmill Zip Archive
Windmill (Small)
Windmill (Small) Zip Archive
Wolves
Wolves Zip Archive
Yoshis
Yoshis Zip Archive
Courses
[32]
DLC Courses
[19]
Trophies
[10]
Miscellaneous
[5]
Unused
[3]
Console Genre Developers
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Avatar
May 30, 2024, 2:46 PM
GOD DAMMIT I MISSED THE 10 YEAR ANNIVERSARY
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May 13, 2024, 5:32 PM *
Now, it's May 13th, which is exactly 2 weeks before the game's 10 year anniversary
Edit: Now today is May 26th, which means.... 3 MORE DAYS UNTIL ITS 10 YEAR ANNIVERSARY!!
Edit 2: May 28, 1 more day until MK8's 10 year anniversary?!.......... OMG I CANNOT WAIT!!!!!!!!!!
Edit 3: May 29. Today is the day to celebrate 10 years of this console game being released. HAPPY 10TH ANNIVERSARY, MARIO KART 8!! Well, For Japan BUT for America it's the day after that
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May 1, 2024, 7:17 PM
And now, it'll be 28 days until this game turns 10 years old, like, man!! Time certainly does go by so fast!!
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Mar 22, 2024, 2:52 PM
Now it's 2 months and 7 days until this game turns 10 years old, like dude, I'm getting old!!
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Mar 10, 2024, 3:48 PM *
In about 2 months and 19 days, this game turns 10 YEARS OLD. FUCK, I'm old!
Edit: Now it's April 18th, just a month and 11 days until its 10 year anniversary...
Edit 2: May 19th... 10 days... hooo boy...
Edit 3:
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Feb 9, 2024, 5:25 AM
@Neema Nannoki? I don't know but I assume it like how Blender works with the rendered mode, where its not applied to an object but that's a good question, maybe on Textures Resource and ask if they know since they ripped the textured
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Jan 27, 2024, 10:05 PM
This may be a stupid question, but I wanted to ask how the skybox is applied if none of the track models contain it individually? Is it a (set of) separate model(s) applied variably, or something else? I'm not sure myself because the skybox textures are on TTR but I haven't seen word of a corresponding model anywhere.
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Jan 20, 2024, 10:18 AM
@NolanSuperman if you only imported the .mtl file then it won't work, try importing the .obj file specifically and see if it works
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Jan 16, 2024, 10:00 PM
Also I wonder if there could be a .DAE file for each track model
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Jan 13, 2024, 11:43 PM *
Hey, I downloaded every single track model, and when I was trying to look at them, they don't show up (except for Toad Harbor without any textures showing up). Is there a way to view them?
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Jan 1, 2024, 1:27 PM
@PeachesCastle, okay, thank you very much for your help, I appreciate it, (btw I found a solution to the trees problem, the solution being to just open Baby Park and Big Blue because they had all I need)

Again, thank you and have a good day
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Dec 19, 2023, 1:23 AM
@GalPal101 sorry only seeing this now

Can't know for sure without access to the game files but either (a) the people ripping these models just forgot about Piranha Plant or (b) the game uses the exact same model for the track Piranha Plants and the item Potted Piranha Plant which would be possible but pretty surprising as I always thought items had a smaller poly count than track objects
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Dec 15, 2023, 2:11 AM *
@PeachesCastle, okay, thanks...

one more question before I go quiet, am I just dumb or is there no regular Piranha Plants in the track objects? I just find this a bit strange since the Sweet Sweet Canyon ones are there, maybe there's some reason for this idk, which is why I'm asking...

thanks and have a good day
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Dec 2, 2023, 1:18 PM
Hey @GalPal101 welcome to the Videogames Resource. If you're looking for the tree models, chances are they're part of a course model, that's how Mario Kart 8 handles its tracks. You could also ask on the Discord in the #requests channel to see if someone with access to the source files could help you out
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Dec 2, 2023, 1:05 PM
hello there, I'm kind of new around here and I was wondering if anyone knew where to find all the tree models from the game? I've tried looking everywhere but I can't find them, thanks in advance
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Nov 15, 2023, 10:45 AM
@DerpBox, @CrownGamer901. The bake maps are applied to a separate UV map from the main texture. Then, using parameters from the material in the original model file, it transforms and scales the UV map to fit to the correct parts of the texture. In terms of the operation of how to blend the colors, I'm not entirely sure yet, as Mario Kart 8 shaders are pretty complex.
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Sep 22, 2023, 5:53 PM
They're lightmaps, but I don't really know how to use them either...
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Jul 9, 2023, 12:45 PM
@Centrixe the Dodo How do you use the Bake textures?
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Mar 13, 2023, 8:47 AM
Yesterday I was at someone's stream and while their main game crashed on them, on PC, they decided they switch to this game instead. One map (or two) I glanced over from time to time looked like it comes from a Sonic game and I was 'wtf' about it ... to which some others said don't worry there is nothing original in any Mario games and could blend in with anything else ... To which I was like yeah true XD Just was still confused about it. For a moment I thought they switched to a Sonic racing game XD

So coming here trying to find the map in question I realized this game actually have crossovers and for some reason have Sonic too XD

However I couldn't recognize the track among these files. Could be Toad Harbour but no clue really ... some of them look alike. I remember it had palms, beach theme and city of sorts surrounding it. Looking at the files and the in-game graphics it's kinda night and day in comparison too
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Mar 10, 2023, 4:20 PM
I sure am glad I already sent the Rosalina revision
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Mar 10, 2023, 2:59 PM
Happy MAR10 Day, you all! Since as far back as 2021, I've been working on a solo project to revise all of the Racer models here to be updated within tMR's more recent standards, plus some additional bonuses I'd also like to share with our userbase!

Here's an overview of what's been in the works:
• Ambience Occlusion Maps
• Missing Textures (MTL, OP, etc.)
• Missing UV Maps
• Proper / Centered Rigging
• SMD Animations (Hopefully!)
• And of course, new icons to showcase the previously-lost shading!
Posted Image

A huge, huuuuge thank you to Random Talking Bush for helping me figure out how MK8's bake maps work – as well as formulating a way to generate 'em into fully functional textures! Even before I started this project, I'd always wondered how the game seemingly rendered extra shadowing onto the characters and environment without the usage of special lighting or some such... while I did suspect that the bake maps were key, I hadn't managed to get any further than that. (Well, aside from very stressful attempts at manually re-building entire Course shadow maps, let alone for a single Racer.) For this graphical mystery to finally be solved and even salvaged was absolutely incredible! With personal life and other stuff in the way, I'm hoping I can fully complete this update sooner rather than later.
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Dec 3, 2022, 7:14 AM
P-Wing got rejected so I decided I'd fix some of those I had pending. Y'all gona split the uvs on everything else?
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May 31, 2022, 4:07 PM *
Happy belated-eighth anniversary Mario Kart 8! :D
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Apr 22, 2022, 3:34 PM
i would love to use the tracks for my roblox game but they probably have too many vertices
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Mar 25, 2022, 11:35 PM
sadly none of the mercedez cars, but i can probably find a dump of mk8 and get them myself after a while lol
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