Posted | By | On | Comment |
---|---|---|---|
Mar 5, 2020, 12:54 AM | Hell Inspector | Game: The Simpsons Game |
Wait really? How easy is it to rip from renderware? |
Mar 5, 2020, 12:53 AM | Hell Inspector | Model: Homer Simpson |
Thats not the right texture for the model. Thats the texture used for the characters in Hit & Run. TSG has more detailed textures. |
Mar 4, 2020, 9:25 PM | Meme Guy | Model: Mii |
yeah, it looks good |
Mar 4, 2020, 8:05 PM | ChickenNugget | Game: Sonic Adventure 2: Battle |
so many pending models lmao |
Mar 4, 2020, 7:29 PM | Peardian | Model: #010 Caterpie |
On that same note, models are more than just the polygons and texturing. New effects such as Dynamax require new bones to control those effects. If you compare the bone structure of this Caterpie with the one from XY, you'll see that this model has a lot of new "effect" bones added. |
Mar 4, 2020, 7:10 PM | Hell Inspector | Game: Wallace & Gromit: The Curse of the Were-Rabbit |
I got a rip of the Were-Rabbit but its not very good. I'll get a better rip and upload it soon. Still hoping my next couple of rips get approved. |
Mar 4, 2020, 5:16 PM | dald22 | Model: Queen Vanessa |
less scary without the manor |
Mar 4, 2020, 5:15 PM | dald22 | Model: Tourist |
Darn STEVE |
Mar 4, 2020, 5:13 PM | dald22 | Game: A Hat in Time |
BOIIIIIIIIIIIIIIIIII |
Mar 4, 2020, 2:01 PM | TheBestNSMB | Model: Rainbow Road (SNES, Mario Kart DS-Style) |
yes |
Mar 4, 2020, 2:00 PM | TheBestNSMB | Model: George |
#totallynotdonkeykong |
Mar 4, 2020, 8:01 AM | phillcypher | Model: TestMateria |
Chibi cloud |
Mar 4, 2020, 7:57 AM | phillcypher | Game: A Hat in Time |
about time! |
Mar 4, 2020, 6:08 AM | ThePastTimeline | Model: #010 Caterpie |
Noone seems to realize that they're *supposed* to use the same models, as that was what they're made for ever since XY. Animation re-usage is what's the bigger problem. |
Mar 4, 2020, 5:56 AM | Rokku-D | Model: Spider-Man |
I'm Already at full Health! |
Mar 3, 2020, 10:47 PM | Fire9Ball | Model: #001 Bulbasaur |
@Kiromitsu There is a file called "pm0001_00_Eye1_Merged.png" replace it with the "pm0001_00_Eye1.png" and remove the iris (Material and vertices) Sorry for being late. :( |
Mar 3, 2020, 10:24 PM | sitkinator | Game: A Hat in Time |
yes |
Mar 3, 2020, 10:06 PM | CaramelPuffpuff | Model: Dr. Wario |
The first time Dr. Wario is back since WarioWare! |
Mar 3, 2020, 8:45 PM | Poudink | Model: Crab Bucket |
My favorite way to fly into outer space. |
Mar 3, 2020, 7:52 PM | 1337gamer15 | Model: Shish kabob |
The BBQ at Hop's after the starter battle I think. |
Mar 3, 2020, 6:05 PM | Draco Rex | Model: Conductor Cap |
is that a jojo refrence? |
Mar 3, 2020, 4:19 PM | dcv060604 | Model: Helmaroc King |
BIRD UP! |
Mar 3, 2020, 4:10 PM | dcv060604 | Model: Egg |
would you care for a nice egg in this trying time? |
Mar 3, 2020, 4:04 PM | dcv060604 | Model: Safari Zone Warden |
literally |
Mar 3, 2020, 3:56 PM | MegaPokéSonicX | Model: Silver |
One of my favorite Sonic characters who is greatly misunderstood |
Mar 3, 2020, 3:43 PM | Jasper7438 | Game: Splatoon 2 |
I am good with the basic maps and tcl/2cl. It's the ones like mlta/hlt, trm, thc, rft, and fxm that confuse me because I don't know how to set up the nodes for those. I will try to look up tutorials for thc and trm, I thought none existed before, glad to be wrong! I'll be honest and say I never used the forums, but if I need more help I'll try figuring that out too. Thank you both! |
Mar 3, 2020, 2:28 PM | Yan | Game: Splatoon 2 |
@Inferry These are indeed color mask textures They are used for the inkspots on the surface of the model The Teamcolortextures are for the colorvariation - because Nintendo cant make 1000 textures for only one model Textures they i would count as difficult are .fxm textures, because every model use them on a different way |
Mar 3, 2020, 2:00 PM | Inferry | Game: Splatoon 2 |
@Jasper7438 I am to assume you are not very experienced with materials and textures/maps? Albedo, Normal, Roughness, Metalness, Emission and Ambient Occlusion maps are all very common type of textures used quite commonly by many games, you should have no problem finding tutorials on how they work or how to make/use them in Blender or other software if you google the name and add Blender to your search query Thickness and Transmission Maps are less common, but tutorials do exist for Blender on how to use them or make them. Inked(2cl) and Team Color Maps sound like color masks to me, you use them to indicate which parts should be colorized by the color parameter in the material's options, they are quite common too. The only odd ones are the Effects, Multi Texture(which seems to be in part detail textures, common as well) and Lightwarps; these seem to vary from case to case. I would have to look at the model in question in-game to try and see how they work, but they don't seem that complicated from the description on the page you gave. Edit: It seems like Yam beat me to the punch, still if you need help, send me a pm in the forums. |
Mar 3, 2020, 1:04 PM | Yan | Game: Splatoon 2 |
of course :D You helped me with the animations and I think it's only fair if I try to help with the textures as best I can But I will need some time for And possibly with a few grammatical errors because I am a German and do not speak the English language well yet I think I will divide up the tutorials So you have enough time to try out the new information and I can make new tutorials during the process The first tutorial should be the use of the usual textures (.alb .mtl .spm .rgh .nrm) and a Splatoon texture like cl2 ( the cl2 /cl3 textures looking really weird but are usefull if you know how tu use them ) |
Mar 3, 2020, 12:24 PM | garc302 | Model: Overworld (Horizontal) |
Is there a way to be able to change the background color in Blender? |
Mar 3, 2020, 12:00 PM | bulletbillgamer18 | Game: Mario Kart Arcade GP DX |
Fans And Model Rippers... I Did It, Check This Out, I Finally Ripped The Models From The Bin Files https://www.deviantart.com/bbgofficial/art/W-I-P-Mario-Kart-Arcade-GP-DX-Model-Rip-1-832527486 |
Mar 3, 2020, 8:41 AM | PlasticMilkMachine | Model: Moai Statue |
Get it? It's a JoJo reference hahahaha. You have to have 100IQ plus to understand the reference hahahaha. |
Mar 3, 2020, 8:41 AM | PlasticMilkMachine | Model: Moai Statue |
Yo, Angelo. |
Mar 3, 2020, 8:00 AM | CharmanderCharm | Model: Curry Ingredients |
Best model I've ever seen in a nintendo game. This model should win an oscar award. |
Mar 2, 2020, 10:01 PM | Peardian | Model: iga_kuribo |
No, this is not from the DS. A lot of models in this game have a low quality due to how small everything is, and the original NSMB uses even lower quality. In fact, the original NSMB just uses sprites for Goombas. |
Mar 2, 2020, 9:06 PM | SirEnergy9 | Game: Mario & Sonic at the Olympic Games Tokyo 2020 |
My best character is Blaze the Cat (Swimming) is the best and sexiest. |
Mar 2, 2020, 9:02 PM | Master_Max_500 | Model: Megaman.EXE |
pretty good model for ds, not gonna lie |
Mar 2, 2020, 8:59 PM | Master_Max_500 | Model: Spyro |
@MrMat wh-what? |
Mar 2, 2020, 8:49 PM | Master_Max_500 | Model: Frogger |
dem LEEEEGS |
Mar 2, 2020, 8:48 PM | Master_Max_500 | Model: Frogger |
no |
Mar 2, 2020, 4:58 PM | Ignis | Model: Key Dee |
Correct me if I'm wrong, but I don't believe this enemy has an English name. |
Mar 2, 2020, 3:42 PM | Gaming Fan | Model: Splatfest Terminal |
veri nice placeholder image |
Mar 2, 2020, 3:42 PM | Gaming Fan | Model: Cuttlefish Cabin |
Imagine Captain Cuttlefish took a souvenir from Octo Expansion and it was the telephone. Either that or it washed up and Marie took the telephone from the shore. |
Mar 2, 2020, 8:24 AM | Ozci | Game: DRAGON BALL FighterZ |
yes |
Mar 2, 2020, 1:55 AM | Fredrikrg | Game: Nintendogs + Cats |
@supersonic392 I'm pretty sure that's not what he meant lol |
Mar 1, 2020, 8:39 PM | GensokyoZXRedAce | Model: PlayStation Logo |
Nice to finally see this model up close, thank you for ripping this. |
Mar 1, 2020, 6:49 PM | R-James3D | Model: Jigglypuff |
pudding |
Mar 1, 2020, 6:05 PM | Jasper7438 | Game: Splatoon 2 |
@Yan If it's no much trouble for you, could you explain and/or show how to use the Splatoon 2 textures in Blender? It would be so useful! I didn't know I don't have to duplicate the shader, but it worked so I never bothered learning another method. I'll try yours now, thank you for informing us of this! You can apply the .smd animations to .fbx models downloaded here from the models resource using Blender Source Tools, but this oftentimes causes weird errors, so I'm looking for a better conversion method. I use Marina in my tutorial videos because she seems to be mostly immune from these errors for whatever reason... |
Mar 1, 2020, 2:38 PM | Jasper7438 | Game: Splatoon 2 |
@mrs puh'f I promise I didn't forget your question about extracting animations! I have finally been able to fix some issues I was having... • You're going to have to download Smash Forge and, if needed, download Blender Source tools and install the addon into Blender. • Next, you'll have to download some Splatoon model data. After a fair bit of digging I found this treasure trove on mega.nz, just try not to do what I did and try to download it all at once because, 1. It took forever [I'm talking hours, maybe it's my internet] 2. It tried to make me wait another hour to finish because I don't have a paid account and passed the limit of data transfer or whatever, so at that point I canceled the whole download. Just download individual files, it's much quicker. So yeah, just watch this little video tutorial I made if you need more guidance and you should be good. :D Edit: I forgot to mention how to edit the offscreen animations to be in the center of the 3d space [origin] so here's a mini-tutorial for that too. :) |
Mar 1, 2020, 1:58 PM | Draco Rex | Model: Mario Kart Stadium |
i don't recall this level |