Posted | By | On | Comment |
---|---|---|---|
Nov 29, 2016, 11:02 AM | LBPPlayer7 | Game: Sonic Adventure |
Nope. It's not. I'm ripping a few models right now. (Its EXTREMELY easy.) |
Nov 29, 2016, 9:07 AM | Ice God64 | Model: Daisy Trophy |
Forget the third eye, this is some kind of existential fallacy she's having. |
Nov 29, 2016, 8:26 AM | ninjapretzel | Model: Isaac |
The UVs in both models seem to be wrong when imported in Unity. Image Here: http://puu.sh/syBM7/6d5cacdf25.jpg Left is the .obj, right is the .dae |
Nov 28, 2016, 11:53 PM | ArthurLopes | Model: Peach's Castle |
I Ported this to GTA V To Test and this is Amazing!!! |
Nov 28, 2016, 11:41 PM | WeridenXP | Game: Mario Party 3 |
Is it possible to rip the rest of the partners in duel mode please? (Chain Chomp in particular) |
Nov 28, 2016, 11:31 PM | ArthurLopes | Game: Seisou no Amazones (JPN) |
Ecchi RPG :V |
Nov 28, 2016, 7:11 PM | Dexwin09 | Model: Link (Zora Armor) |
Does anybody have the textures for this? I tried opening it with the .mtl file that it comes with and it comes out like this. ( http://oi66.tinypic.com/148goeq.jpg http://oi67.tinypic.com/15zo5cy.jpg). any help please? |
Nov 28, 2016, 1:21 PM | Waterisgood | Model: Mario Theme Set |
Nice |
Nov 28, 2016, 12:27 PM | xSuperMario64x | Model: Lethal Lava Land |
Yeah, that sounds a lot better. The only issue being that there is a volcano right in the middle of the level so that might not work... |
Nov 28, 2016, 12:11 PM | xSuperMario64x | Model: Kabula Missile |
More like a Banzai Bill... |
Nov 28, 2016, 10:49 AM | ArthurLopes | Game: SpongeBob SquarePants: Creature from the Krusty Krab |
stages please |
Nov 28, 2016, 6:04 AM | KaraszKun | Model: Plankton (Inventor) |
"I WENT TO COLLEGE!!!" |
Nov 27, 2016, 8:14 PM | Turtle Boy | Model: Peach's Castle |
Words cannot describe how happy I am to see this model on here! |
Nov 27, 2016, 7:00 PM | Filler | Model: Test Course |
Wait. This game had a test course? Knew they had some unused maps, but this is neat. |
Nov 27, 2016, 5:05 PM | dshaynie | Model: Peach's Castle |
Thank you ive been needing this for a long time |
Nov 27, 2016, 2:56 PM | lemurboy12 | Model: Daisy Trophy |
well why are you trying to take off her hair? |
Nov 27, 2016, 9:52 AM | MaxiGamer™ | Model: Skeleton Orchestra |
Thoroughly spooked. |
Nov 27, 2016, 7:37 AM | xSuperMario64x | Model: Animal Crossing (Spring) |
@HI_I_EXIST You should ask that in the forums. The only thing that this map didn't get right about Animal Crossing is that all the buildings should be facing the same way... that's one of the things I've always hated about AC games. |
Nov 27, 2016, 7:31 AM | xSuperMario64x | Model: GBA Cheese Land |
Where can I get the models for the Chain Chomps? I guess they're not mandatory (as they didn't appear in the GBA version) but I still like them! |
Nov 27, 2016, 7:30 AM | xSuperMario64x | Model: GBA Ribbon Road |
This view of the room is awesome! I knew it took place in a child's room but man...! |
Nov 27, 2016, 7:04 AM | vilixx | Game: Pokémon X / Y |
wow this models are pretty good. good job nintendo |
Nov 27, 2016, 7:03 AM | vilixx | Model: Penguin |
what 6.32kb that is some real optimization |
Nov 27, 2016, 6:08 AM | Filler | Game: Super Mario 64 |
@xSuperMario64x This is more of an issue with earlier N64 games. As during that time, bone-based animation wasn't a thing in development. So instead, they used and rotated shapes around to form animation. And due to the way SM64 stores animations, models begin to distort and glitch out when using different animations, or garbage data interpreted as animations. Later N64 games, such as DK64, OOT, and GoldenEye use bone-based animations, but they have limitations that modern bone-based animations do not. They can only move, or not move. There is no weight movement sensitivity on vertexes when models move on N64 games. Games like Conker use both bone animation, and vertex animation. Vertex animation is applied on areas like Conker's face for expressions/lip syncing, whilst bone animation is used for his movements. Source games, like Half Life 2, do the same with some more modern features added in. Some N64 games, like Quake 64, use purely vertex-based animation. And the result gives off a choppy and rough feel to the models when they move. This is not the same animation style used with PS1 games, which are only choppy due to lazy float-point precision. |
Nov 27, 2016, 4:10 AM | Parappafan89 | Model: Green Hill Zone |
And big! |
Nov 27, 2016, 3:35 AM | Parappafan89 | Model: Bowser (High Poly) |
SO POLYGONALS |
Nov 27, 2016, 3:24 AM | CardboardLuigi | Model: Diddy Kong |
This reminds me of Diddy Kong Racing. It's probably the eyes that remind me of said game. |
Nov 26, 2016, 5:11 PM | xSuperMario64x | Model: Bowser Cake |
For some reason, even though I had to pay 20 coins for it and never got to eat it, I always got super excited to get the Bowser Cake. Same with the statue. Never really knew why. |
Nov 26, 2016, 5:08 PM | Dremirpn | Game: League of Legends |
Would a kind Sir upload the jungle creatures? I'd very much appreciate it. |
Nov 26, 2016, 4:52 PM | HI_I_EXIST | Game: Pikmin 3 |
SOMEONE PLEASE RIP THE AREAS PLEASE |
Nov 26, 2016, 4:39 PM | MaxiGamer™ | Model: Bowser (Shocked) |
Looks like an old Bowser who stood too close to a nuclear bomb or something. |
Nov 26, 2016, 4:38 PM | HI_I_EXIST | Model: Animal Crossing (Spring) |
PLEASE HELP ME when i use the model it ask's me for the textures like usual but it asks me ef_waterline02_alb twice and now i can't use the textures. HELP ME IS THERE A MISSING TEXTURE OT SOMETHING? PLEASE HEEEEELP |
Nov 26, 2016, 4:37 PM | xSuperMario64x | Model: Spike Koopa |
This is one of the creepiest things I've ever seen in a Mario game... |
Nov 26, 2016, 4:19 PM | Ayumi Shinto | Game: Hyrule Warriors |
I'm a bit shocked Zelda hasn't shown up yet, but that's fine. Mainly came back to this page as I thought she was already up. Has all the weapons been ripped yet? I haven't played the game in a year so I can't tell if new weapons have been released or not. |
Nov 26, 2016, 4:16 PM | Ayumi Shinto | Model: Bowser (Shocked) |
So... does this confirm that Bowser wears dentures? Usually you would see teeth when the skeleton is exposed. |
Nov 26, 2016, 3:21 PM | xSuperMario64x | Model: Chain Chomp |
Question: When I look at the model in Blender there are squares around the eyes, and I can't add the subsurf modifier without applying it to the whole model. How can I make the eyes round or make the squares "transparent"? |
Nov 26, 2016, 2:27 PM | Draco Rex | Model: Bowser (Shocked) |
I can't believe this model is from the wii. It looks more like an N64 model |
Nov 26, 2016, 1:54 PM | KaraszKun | Model: Bowser (Shocked) |
This looks nothing like Dry Bowser! |
Nov 26, 2016, 12:03 PM | rockyroller12 | Model: Mario |
Hey guys, so I'm new to Unity 3D and for a personal project (completely private and literally just for myself), I'm looking for Mario models with animations: So I like this model, but I don't know how to actually animate it or get the anims. Can some1 help? |
Nov 26, 2016, 10:43 AM | xSuperMario64x | Model: Waluigi Blimp |
This is the best thing I've seen in a while. |
Nov 26, 2016, 10:03 AM | xSuperMario64x | Game: Captain Toad: Treasure Tracker |
I was hoping that the Shy Guy and turnip would be here :( hopefully they will be soon |
Nov 26, 2016, 8:18 AM | xSuperMario64x | Model: Lois Griffin |
Lois has no nose!!!! xD |
Nov 26, 2016, 8:01 AM | Rainbow Question Mark | Game: Mega Man Legends 3 (Cancelled) |
Ever since Capcom canceled Mega Man Legends 3/Rockman DASH 3, the whole Mega Fandom is dying. |
Nov 26, 2016, 7:07 AM | ZenythSpriter | Model: Magnus |
i hope Hades and Medusa's next i even have his 3DS trophy model |
Nov 26, 2016, 6:56 AM | xSuperMario64x | Game: Mario Kart DS |
@Nick48281 Right? I think that's why, of all the Mario Kart games I have, DS is my least favorite. It very visually unappealing. Also why MK64 is my favorite xD |
Nov 26, 2016, 6:40 AM | Kold-Virus | Game: Donkey Kong Country: Tropical Freeze |
So! Update time for Tropical Freeze model followers. I'm going to hold off posting more TF models. Parax is currently trying to figure out bones, rigging and skinning. IF he is able to crack those files, I will update these with rigged FBX versions added. Otherwise, I'll continue as normal! |
Nov 26, 2016, 6:02 AM | xSuperMario64x | Model: Nokonoko Course |
This course vaguely reminds me of Shy Guy Beach from Super Circuit. |
Nov 26, 2016, 5:01 AM | lemurboy12 | Game: Pokémon Snap |
I should re-rip some of these |
Nov 26, 2016, 3:07 AM | xSuperMario64x | Model: Mario's Arm |
What is the point of having a model of Mario's arm? |
Nov 26, 2016, 3:01 AM | xSuperMario64x | Model: Isabelle |
@Daytin13 I know I'm really late on this but if you're still having trouble rendering the model in Blender with the textures all you have to do is follow these steps: *UPDATED* 1. You have to extract the folder from the .zip file. 2. Then you can open the model by double-clicking the file with the blender icon. 3. The window will open with a cube, but all you have to do is delete the cube by right-clicking it and pressing the delete button, and then follow the next step. 4. Go to file -> Import -> .dae (if the file is a .dae, which I'm assuming it is. If it's an .obj file, then import .obj) 5. By now the model should be in the 3D View window.. At the bottom of the 3D View window, click on the icon that looks like a circle in a box, and click "Material", which will show the model with textures. 6. Right-click the lamp, make it a Hemi, and turn off specular. This will give you the best view of the model. You can adjust any of these lighting settings later if you decide to use the model for something. Hope this helps! |
Nov 26, 2016, 12:59 AM | xSuperMario64x | Game: Super Mario 64 |
The only thing I hate about N64 models is that you can clearly tell where two or more meshes were brought together to create the models. Like you can see that Dorrie's neck is made of two separate sections instead of one, (in game) you can tell that Peach's dress is two separate meshes, the arms/legs of the different characters are made of 2 or more meshes... I mean I realize that the N64 had it limitations but good grief. |