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All Comments on Models RSS Feed
Posted By On Comment
Nov 29, 2016, 11:02 AM LBPPlayer7 Game:
Sonic Adventure
Nope. It's not. I'm ripping a few models right now. (Its EXTREMELY easy.)
Nov 29, 2016, 9:07 AM Ice God64 Model:
Daisy Trophy
Forget the third eye, this is some kind of existential fallacy she's having.
Nov 29, 2016, 8:26 AM ninjapretzel Model:
Isaac
The UVs in both models seem to be wrong when imported in Unity.
Image Here: http://puu.sh/syBM7/6d5cacdf25.jpg
Left is the .obj, right is the .dae
Nov 28, 2016, 11:53 PM ArthurLopes Model:
Peach's Castle
I Ported this to GTA V To Test and this is Amazing!!!
Nov 28, 2016, 11:41 PM WeridenXP Game:
Mario Party 3
Is it possible to rip the rest of the partners in duel mode please? (Chain Chomp in particular)
Nov 28, 2016, 11:31 PM ArthurLopes Game:
Seisou no Amazones (JPN)
Ecchi RPG :V
Nov 28, 2016, 7:11 PM Dexwin09 Model:
Link (Zora Armor)
Does anybody have the textures for this?
I tried opening it with the .mtl file that it comes with and it comes out like this. ( http://oi66.tinypic.com/148goeq.jpg http://oi67.tinypic.com/15zo5cy.jpg). any help please?
Nov 28, 2016, 1:21 PM Waterisgood Model:
Mario Theme Set
Nice
Nov 28, 2016, 12:27 PM xSuperMario64x Model:
Lethal Lava Land
Yeah, that sounds a lot better.

The only issue being that there is a volcano right in the middle of the level so that might not work...
Nov 28, 2016, 12:11 PM xSuperMario64x Model:
Kabula Missile
More like a Banzai Bill...
Nov 28, 2016, 10:49 AM ArthurLopes Game:
SpongeBob SquarePants: Creature from the Krusty Krab
stages please
Nov 28, 2016, 6:04 AM KaraszKun Model:
Plankton (Inventor)
"I WENT TO COLLEGE!!!"
Nov 27, 2016, 8:14 PM Turtle Boy Model:
Peach's Castle
Words cannot describe how happy I am to see this model on here!
Nov 27, 2016, 7:00 PM Filler Model:
Test Course
Wait. This game had a test course?

Knew they had some unused maps, but this is neat.
Nov 27, 2016, 5:05 PM dshaynie Model:
Peach's Castle
Thank you ive been needing this for a long time
Nov 27, 2016, 2:56 PM lemurboy12 Model:
Daisy Trophy
well why are you trying to take off her hair?
Nov 27, 2016, 9:52 AM MaxiGamer™ Model:
Skeleton Orchestra
Thoroughly spooked.
Nov 27, 2016, 7:37 AM xSuperMario64x Model:
Animal Crossing (Spring)
@HI_I_EXIST You should ask that in the forums.

The only thing that this map didn't get right about Animal Crossing is that all the buildings should be facing the same way... that's one of the things I've always hated about AC games.
Nov 27, 2016, 7:31 AM xSuperMario64x Model:
GBA Cheese Land
Where can I get the models for the Chain Chomps? I guess they're not mandatory (as they didn't appear in the GBA version) but I still like them!
Nov 27, 2016, 7:30 AM xSuperMario64x Model:
GBA Ribbon Road
This view of the room is awesome! I knew it took place in a child's room but man...!
Nov 27, 2016, 7:04 AM vilixx Game:
Pokémon X / Y
wow this models are pretty good. good job nintendo
Nov 27, 2016, 7:03 AM vilixx Model:
Penguin
what 6.32kb that is some real optimization
Nov 27, 2016, 6:08 AM Filler Game:
Super Mario 64
@xSuperMario64x

This is more of an issue with earlier N64 games. As during that time, bone-based animation wasn't a thing in development. So instead, they used and rotated shapes around to form animation. And due to the way SM64 stores animations, models begin to distort and glitch out when using different animations, or garbage data interpreted as animations.

Later N64 games, such as DK64, OOT, and GoldenEye use bone-based animations, but they have limitations that modern bone-based animations do not. They can only move, or not move. There is no weight movement sensitivity on vertexes when models move on N64 games.

Games like Conker use both bone animation, and vertex animation. Vertex animation is applied on areas like Conker's face for expressions/lip syncing, whilst bone animation is used for his movements. Source games, like Half Life 2, do the same with some more modern features added in.

Some N64 games, like Quake 64, use purely vertex-based animation. And the result gives off a choppy and rough feel to the models when they move. This is not the same animation style used with PS1 games, which are only choppy due to lazy float-point precision.
Nov 27, 2016, 4:10 AM Parappafan89 Model:
Green Hill Zone
And big!
Nov 27, 2016, 3:35 AM Parappafan89 Model:
Bowser (High Poly)
SO POLYGONALS
Nov 27, 2016, 3:24 AM CardboardLuigi Model:
Diddy Kong
This reminds me of Diddy Kong Racing.
It's probably the eyes that remind me of said game.
Nov 26, 2016, 5:11 PM xSuperMario64x Model:
Bowser Cake
For some reason, even though I had to pay 20 coins for it and never got to eat it, I always got super excited to get the Bowser Cake. Same with the statue. Never really knew why.
Nov 26, 2016, 5:08 PM Dremirpn Game:
League of Legends
Would a kind Sir upload the jungle creatures? I'd very much appreciate it.
Nov 26, 2016, 4:52 PM HI_I_EXIST Game:
Pikmin 3
SOMEONE PLEASE RIP THE AREAS PLEASE
Nov 26, 2016, 4:39 PM MaxiGamer™ Model:
Bowser (Shocked)
Looks like an old Bowser who stood too close to a nuclear bomb or something.
Nov 26, 2016, 4:38 PM HI_I_EXIST Model:
Animal Crossing (Spring)
PLEASE HELP ME when i use the model it ask's me for the textures like usual but it asks me ef_waterline02_alb twice and now i can't use the textures. HELP ME IS THERE A MISSING TEXTURE OT SOMETHING? PLEASE HEEEEELP
Nov 26, 2016, 4:37 PM xSuperMario64x Model:
Spike Koopa
This is one of the creepiest things I've ever seen in a Mario game...
Nov 26, 2016, 4:19 PM Ayumi Shinto Game:
Hyrule Warriors
I'm a bit shocked Zelda hasn't shown up yet, but that's fine.
Mainly came back to this page as I thought she was already up.
Has all the weapons been ripped yet? I haven't played the game in a year so I can't tell if new weapons have been released or not.
Nov 26, 2016, 4:16 PM Ayumi Shinto Model:
Bowser (Shocked)
So... does this confirm that Bowser wears dentures?
Usually you would see teeth when the skeleton is exposed.
Nov 26, 2016, 3:21 PM xSuperMario64x Model:
Chain Chomp
Question: When I look at the model in Blender there are squares around the eyes, and I can't add the subsurf modifier without applying it to the whole model.

How can I make the eyes round or make the squares "transparent"?
Nov 26, 2016, 2:27 PM Draco Rex Model:
Bowser (Shocked)
I can't believe this model is from the wii. It looks more like an N64 model
Nov 26, 2016, 1:54 PM KaraszKun Model:
Bowser (Shocked)
This looks nothing like Dry Bowser!
Nov 26, 2016, 12:03 PM rockyroller12 Model:
Mario
Hey guys, so I'm new to Unity 3D and for a personal project (completely private and literally just for myself), I'm looking for Mario models with animations: So I like this model, but I don't know how to actually animate it or get the anims. Can some1 help?
Nov 26, 2016, 10:43 AM xSuperMario64x Model:
Waluigi Blimp
This is the best thing I've seen in a while.
Nov 26, 2016, 10:03 AM xSuperMario64x Game:
Captain Toad: Treasure Tracker
I was hoping that the Shy Guy and turnip would be here :( hopefully they will be soon
Nov 26, 2016, 8:18 AM xSuperMario64x Model:
Lois Griffin
Lois has no nose!!!! xD
Nov 26, 2016, 8:01 AM Rainbow Question Mark Game:
Mega Man Legends 3 (Cancelled)
Ever since Capcom canceled Mega Man Legends 3/Rockman DASH 3, the whole Mega Fandom is dying.
Nov 26, 2016, 7:07 AM ZenythSpriter Model:
Magnus
i hope Hades and Medusa's next

i even have his 3DS trophy model
Nov 26, 2016, 6:56 AM xSuperMario64x Game:
Mario Kart DS
@Nick48281 Right? I think that's why, of all the Mario Kart games I have, DS is my least favorite. It very visually unappealing.

Also why MK64 is my favorite xD
Nov 26, 2016, 6:40 AM Kold-Virus Game:
Donkey Kong Country: Tropical Freeze
So! Update time for Tropical Freeze model followers. I'm going to hold off posting more TF models. Parax is currently trying to figure out bones, rigging and skinning. IF he is able to crack those files, I will update these with rigged FBX versions added. Otherwise, I'll continue as normal!
Nov 26, 2016, 6:02 AM xSuperMario64x Model:
Nokonoko Course
This course vaguely reminds me of Shy Guy Beach from Super Circuit.
Nov 26, 2016, 5:01 AM lemurboy12 Game:
Pokémon Snap
I should re-rip some of these
Nov 26, 2016, 3:07 AM xSuperMario64x Model:
Mario's Arm
What is the point of having a model of Mario's arm?
Nov 26, 2016, 3:01 AM xSuperMario64x Model:
Isabelle
@Daytin13 I know I'm really late on this but if you're still having trouble rendering the model in Blender with the textures all you have to do is follow these steps:

*UPDATED*

1. You have to extract the folder from the .zip file.

2. Then you can open the model by double-clicking the file with the blender icon.

3. The window will open with a cube, but all you have to do is delete the cube by right-clicking it and pressing the delete button, and then follow the next step.

4. Go to file -> Import -> .dae (if the file is a .dae, which I'm assuming it is. If it's an .obj file, then import .obj)

5. By now the model should be in the 3D View window.. At the bottom of the 3D View window, click on the icon that looks like a circle in a box, and click "Material", which will show the model with textures.

6. Right-click the lamp, make it a Hemi, and turn off specular. This will give you the best view of the model. You can adjust any of these lighting settings later if you decide to use the model for something.

Hope this helps!
Nov 26, 2016, 12:59 AM xSuperMario64x Game:
Super Mario 64
The only thing I hate about N64 models is that you can clearly tell where two or more meshes were brought together to create the models. Like you can see that Dorrie's neck is made of two separate sections instead of one, (in game) you can tell that Peach's dress is two separate meshes, the arms/legs of the different characters are made of 2 or more meshes... I mean I realize that the N64 had it limitations but good grief.
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