Posted | By | On | Comment |
---|---|---|---|
Feb 12, 2023, 10:21 AM | FireAnt | Model: Robo-Plankton |
We were supposed to get married next week! |
Feb 12, 2023, 9:51 AM | A_Thing | Model: DS Waluigi Pinball |
@SpyrotheDragon2021 They're separate models that go under course objects and not a part of the actual track model. |
Feb 12, 2023, 9:15 AM | squidiskool | Model: Bluey |
ooh nice, finally a 3d model of bluey |
Feb 12, 2023, 9:05 AM | saeumii | Game: Genshin Impact |
i was struggling to even get the colors to show up, before i realized that i didn't set blender's viewport shading to "Material Preview". maybe i should familiarize myself with how these things work before trying to mess around with them... |
Feb 12, 2023, 5:15 AM | CHUCKECHEESETUBEYT | Model: Mario's Head |
I wonder what would happen if the head model from the title screen was combined with the body model in game |
Feb 12, 2023, 5:02 AM | FPAnim | Game: Mario Customs |
What if someone made a 64 version of the new Mario design? |
Feb 12, 2023, 5:00 AM | Cheemsburbgerr | Model: Tac |
Why are his hands so big- |
Feb 12, 2023, 4:37 AM | itssamuelsmartedits | Model: Mickey Mouse (Classic) |
This version of Mickey goes into the Public Domain at the end of 2023. |
Feb 12, 2023, 4:10 AM | DarvanTV | Model: Milo Thatch |
Hope he don't introduce me to the fantastic world of... |
Feb 12, 2023, 1:41 AM | itssamuelsmartedits | Model: James The Red Engine |
Model Series James in a CGI series game? Makes no sense. |
Feb 12, 2023, 1:38 AM | itssamuelsmartedits | Model: James |
Its honestly saddening that this random dude shows up way more the the WAY BETTER James the Red Engine from Thomas & Friends (If you couldn't tell, this is a joke. |
Feb 12, 2023, 12:52 AM | SpyrotheDragon2021 | Model: DS Waluigi Pinball |
Where are the balls, flippers and bumpers? |
Feb 12, 2023, 12:32 AM | SpyrotheDragon2021 | Model: Pinna Park |
Ok, Peardian. ;) |
Feb 11, 2023, 10:56 PM | SMM | Model: DS Waluigi Pinball |
Still the best Mario Kart track of all time. |
Feb 11, 2023, 10:39 PM | GerbilSaysRee | Model: Shadow the Hedgehog |
So, this is the fabled Tilted Towers. |
Feb 11, 2023, 9:16 PM | lelanbkeeton | Model: Blargg (Super Mario 64 Edit) |
Wow. This actually looks good. |
Feb 11, 2023, 8:31 PM | DomiiTails | Model: Bath Towel |
La la la la |
Feb 11, 2023, 7:52 PM | Wiiman777 | Model: Hideous Victual |
egg |
Feb 11, 2023, 6:47 PM | BillyBnMOfficial | Model: Jet Bubble |
blame nintendo for mirroring |
Feb 11, 2023, 6:47 PM | blackroo1967 | Model: Vile |
@DogToon64 Yeah, there IS that similarity. |
Feb 11, 2023, 6:44 PM | BillyBnMOfficial | Model: Wild Wiggler |
I know y'all like using this online |
Feb 11, 2023, 6:13 PM | blackroo1967 | Model: Venom (Secret Wars) |
@MechanicOrga He looks tore up from the floor up, alright! |
Feb 11, 2023, 5:57 PM | blackroo1967 | Model: Morbius |
The Living Vampire! |
Feb 11, 2023, 5:22 PM | tescovaluerice | Model: Catfish |
fishe |
Feb 11, 2023, 4:56 PM | teh_supar_hackr | Game: Wario World |
@Peradian @GW8 I personally ripped all the models with Ninja Ripper due to the file formats of the game not being known enough to be extracted from. I saw someone made a .RCS file extractor, but it never gave any usable results outside of some .BIN files from it. |
Feb 11, 2023, 4:48 PM | Nad2003 | Model: Inkling |
thanks |
Feb 11, 2023, 4:22 PM | WarGrey | Game: Detective Pikachu |
Bruh, I ripped the Pikachu in hopes of uploading it but face simply was weighted to "Pikachu" bone and none of the children bone of the head bone (y'know jaw bone, tongue bones etc.) was weighted. Hmmpfs. |
Feb 11, 2023, 4:02 PM * | ZTO | Model: Jet Bubble |
My favorite bike in the game. Only problem is some textures are misaligned in blender. |
Feb 11, 2023, 3:49 PM | Peardian | Game: Disney / Pixar Customs |
@Fawfulthegreat64: Sorry for the super late reply, but the rule still applies. Personally, I hope it cameos in a game or something so that we can allow it on the site. |
Feb 11, 2023, 3:34 PM | skitbruh | Model: Burger |
Yum!, , ThaT ,looks like ONe Tasty Buyrger!!!!!Q !!1 ((help) !! |
Feb 11, 2023, 3:25 PM | WarGrey | Model: Bitterman |
AHAHAHAHAHAAHAHAHAHAHHAHAHAH Preview is killing me |
Feb 11, 2023, 3:22 PM | Jasper7438 | Game: Genshin Impact |
IDK about the older models, but I was the one who made the renders for the newer submissions (Hu Tao, Qiqi, Ganyu, etc...). The materials are blender node set ups created by me for use in Eevee. Unfortunately, you cannot get the same result just by loading them into a 3D software. I wrote about what I think the purpose of every texture is here: https://docs.google.com/document/d/1_BiFbRP9C1MkAAOoslIqunYt78T_0jh6TNuvgIBMrwI/edit?usp=sharing |
Feb 11, 2023, 2:58 PM | DomitoriZKTV | Model: Paimon |
O I R A |
Feb 11, 2023, 2:57 PM | Wiiman777 | Model: Spencer |
What is this LMAO |
Feb 11, 2023, 2:56 PM | Peardian | Game: Bayonetta 2 |
@Maxton667hunter: Have you tried salted caramel? It's delicious. |
Feb 11, 2023, 2:38 PM | LuigiNumberOne | Model: Mario |
the reason this looks like this is because the actual textures have to be overlayed on top of it these colors are the base it goes onto |
Feb 11, 2023, 2:07 PM | Jasper7438 | Model: Inkling |
To attach the hair, you have constrain the hair's root bone to inkling's head bone using a "Copy Transforms" bone constraint. Make sure that the root bone and head bone are facing the same direction. This method works for hats as well. Remember, use a bone constraint, not an object constraint. |
Feb 11, 2023, 1:51 PM | saeumii | Game: Genshin Impact |
what shader do the preview images here use? or, how do i load the model into blender and get the same result? |
Feb 11, 2023, 12:51 PM | nogkt | Model: Chuck |
it's chuck time |
Feb 11, 2023, 12:29 PM | DomiiTails | Model: Menu_Character |
weird |
Feb 11, 2023, 12:07 PM | RoosterGamer420 | Model: Super Vibri |
In Vib-Ripple this form gave Vibri temporary invincibility, here however it just gives bonus points and is lost after 1 hit. |
Feb 11, 2023, 12:07 PM | Nad2003 | Model: Inkling |
and what about attach the hair because if i did already i try to root the head but the hair dosen't follow it... how i can do to fix ? |
Feb 11, 2023, 12:04 PM | BlastoiseTheVGRipper | Model: Menu_Character |
An earlier version of Jake? |
Feb 11, 2023, 11:28 AM | Peardian | Model: Pinna Park |
@SpyrotheDragon2021: This is not what the water looks like in-game. All I did was set the water's texture to be additive. |
Feb 11, 2023, 11:14 AM | Peardian | Game: Sonic the Hedgehog Customs |
@Gräpëjüïce: Really? That's weird, it's supposed to be automatic. I sent you a new PM with what I remember. |
Feb 11, 2023, 11:09 AM | PrimalDiglett | Game: Skylanders: Spyro's Adventure |
How did you rip these? I want to try myself |
Feb 11, 2023, 10:31 AM | Striker777771 | Model: Barney (Alpha) |
barney stop doing meth |
Feb 11, 2023, 10:24 AM | Ya Block | Model: Dad |
Tall |
Feb 11, 2023, 9:29 AM | LukeTheLPSWolf | Game: Talking Gummy Bear |
I actually never knew that they updated it to add a basketball game |
Feb 11, 2023, 8:04 AM | BillyBnMOfficial | Game: Postal 2 |
I've been contemplating this for a while and just wondering about separating some of the body textures by the character type and including their objects. Textures are basically interchangeable but I'm asking if some of them can be separated for another download and include their objects which are basically synonymous. Basically, all the police's bodies with their hats and other objects, SWAT team with their helmets, but I'd have to separate the texture from the bystanders to add those in |