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Paper Mario: The Thousand-Year Door
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Category GameCube
Models 253
Hits 152,005
Comments 40
Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door
Playable Characters
Non-Playable Characters
Battle Stages
Console Genre Developers
GameCube Turn-Based RPG Developer coming soon!
Tagging is in the works and will be here soon!
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May 27, 2024, 3:35 PM
This is an awesome collection of models!
May 10, 2024, 6:55 PM
almost everything being ripped after so long is INSANE, im so happy to see it
May 4, 2024, 4:39 PM
We'll never get all the TTYD stuff ripped in time for the remake

Peardian: Meet me at Podley's cause you're gonna hold my beer
May 4, 2024, 9:51 AM
Someone's clearly hyped ;)
May 3, 2024, 11:56 PM
Pretty much every worthwhile character, map, object, and effect from this game has now been ripped, just in time for the remake. Please enjoy.
Mar 26, 2024, 11:32 AM
Sep 21, 2023, 11:38 PM
@DerpBox Would be great if ALL of Paper Mario games before the ones for the Switch
be made for the nostalgia and fun everyone had from long ago.
Sep 17, 2023, 8:42 AM
Looking forward to comparing these to the inevitable rips of the upcoming remake #TTYDisreal
Sep 15, 2023, 10:39 AM
I wonder if they'll remaster the original Paper Mario too...
Sep 15, 2023, 1:17 AM
Perfect timing to post the next batch of content after the TTYD Remake was announced.
Not much content left. Just the final boss, I think.
Sep 14, 2023, 1:58 PM
Here after the direct about the remake
Jul 15, 2023, 9:49 AM
So I'm guessing that the last bit of content left to rip from this game is the unique stuff from Chapters 7 and 8 (Fahr Outpost, X-Naut Fortress, Palace of Shadow, etc).
May 10, 2023, 11:40 AM
question, how hard is it to rip levels?
Apr 4, 2023, 4:40 AM
Yep. The 3D and 2D characters are all the same format in-game, the 2D characters simply use planes that all face the same way, but they are still layered in 3D space. The only difference with the 3D characters is their planes face many directions in 3D space. It's still all geometry that moves using the same rig and animation style.
Mar 30, 2023, 6:14 AM
So these guys are all models despite being solely composed of flat sprites?
Nov 29, 2022, 10:12 AM
@Peardian: How did you Ripped the models
May 17, 2022, 10:23 PM
@MrGameAndSketch: See my earlier comments, and yes, my process should work on SPM.
May 16, 2022, 6:32 PM
will the model ripping tool ever be made public? also, would it work with super paper mario?
Feb 14, 2022, 9:17 AM
it... still is a sequel. the OG partners were likely planned to be NPCs at most, in the end Parakarry and Bow were the only ones they used.
Jan 5, 2022, 6:10 AM
"why are the old partners here?" this was originally a sequel to the n64 paper Mario but they apparently said "no nevermind"

most likely everyone knows, i just like sharing fun facts
Feb 25, 2021, 12:57 AM
@Jack The Hack no? That isn't what that video is about at all? Skawo found the models and animations for the old partners in the game's files and added them as NPC's with his own custom dialogue for each one. All the PM64 partners minus Bow are unused in the final game.
Feb 19, 2021, 2:13 AM
arent all of the old partners NPCs in the game?

Dec 31, 2020, 5:05 PM *
The ones labeled "_tri" are triangulated. The game's models are naturally n-gons, which not all programs support, so I included triangulated versions.
Nov 6, 2020, 7:02 AM
What's the difference between the files with and without _tri btw? I know on import into Blender the textures don't show up so i have to manually plug them in
Oct 20, 2020, 8:19 PM
@BillepBillep Technically they still are sprites, they're just split into separate pieces that are animated separately.
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