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Paper Mario: The Thousand Year Door
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Category GameCube
Models 160
Hits 62,005
Comments 25
Paper Mario: The Thousand Year Door
Paper Mario: The Thousand Year Door
Playable Characters
[5]
Non-Playable Characters
[72]
Enemies
[33]
Bosses
[12]
Locations
[16]
Battle Stages
[13]
Unused
[9]
Console Genre Developers
GameCube Turn-Based RPG Developer coming soon!
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Nov 29, 2022, 10:12 AM
@Peardian: How did you Ripped the models
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May 17, 2022, 10:23 PM
@MrGameAndSketch: See my earlier comments, and yes, my process should work on SPM.
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May 16, 2022, 6:32 PM
will the model ripping tool ever be made public? also, would it work with super paper mario?
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Feb 14, 2022, 9:17 AM
it... still is a sequel. the OG partners were likely planned to be NPCs at most, in the end Parakarry and Bow were the only ones they used.
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Jan 5, 2022, 6:10 AM
"why are the old partners here?" this was originally a sequel to the n64 paper Mario but they apparently said "no nevermind"


most likely everyone knows, i just like sharing fun facts
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Feb 25, 2021, 12:57 AM
@Jack The Hack no? That isn't what that video is about at all? Skawo found the models and animations for the old partners in the game's files and added them as NPC's with his own custom dialogue for each one. All the PM64 partners minus Bow are unused in the final game.
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Feb 19, 2021, 2:13 AM
arent all of the old partners NPCs in the game?

https://www.youtube.com/watch?v=Af1lbUDWElQ
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Dec 31, 2020, 5:05 PM *
The ones labeled "_tri" are triangulated. The game's models are naturally n-gons, which not all programs support, so I included triangulated versions.
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Nov 6, 2020, 7:02 AM
What's the difference between the files with and without _tri btw? I know on import into Blender the textures don't show up so i have to manually plug them in
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Oct 20, 2020, 8:19 PM
@BillepBillep Technically they still are sprites, they're just split into separate pieces that are animated separately.
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Oct 11, 2020, 2:31 AM
Wondering if you have the tool you used available for others to try out. Maybe someone from the TTYD community can try to refine it.
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Oct 3, 2020, 2:48 PM
i hope the ttyd sprites in spriters don't move
that would be really sad
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Sep 19, 2020, 11:31 AM
I can't rip stages yet, sadly. They seem to use a different format than characters.
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Sep 19, 2020, 11:13 AM
wait... THE REST OF THE PARTNERS FROM PAPER MARIO 1 WERE IN THIS GAME TOO?!
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Sep 19, 2020, 11:12 AM
question, can stages be ripped?
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Sep 11, 2020, 10:22 AM
I've been waiting on someone to do this for FOREVERRRR. Thank you so much! :)
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Sep 5, 2020, 11:13 PM
I mean, even Color Splash and Origami King's sprites are technically models. To exist in 3D space i'm pretty sure they have to be, even if they're visually just sprites.
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Sep 2, 2020, 2:29 AM
Never realized these were actually models rather than collections of sprites (something like the Hookbill sprites in Yoshi's Island). By RII, you mean Retriever II?
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Aug 31, 2020, 12:01 PM
SPM uses the exact same model format so it should.
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Aug 30, 2020, 10:25 PM
Maybe. I haven't tried yet.
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Aug 30, 2020, 9:08 PM
@Peardian, does it work with Super Paper Mario models?
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Aug 29, 2020, 10:15 PM
I wrote a custom script which piggybacks on RII's old model viewer, using the source code to organize the debug data into a structure I can import. The process is very complex and involves a lot of manual effort. I really hope that someone creates a better, fully-automated tool sometime soon.
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Aug 29, 2020, 10:10 PM
nintendo toolbox i assume
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Aug 29, 2020, 9:32 PM
Woah! what tools were used for ripping these? previously I had to get each vertex of a model manually in hex.
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Aug 29, 2020, 8:33 PM
Wow.
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