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Donkey Kong 64
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Models 36
Hits 47,183
Comments 25
Donkey Kong 64
Donkey Kong 64
Playable Characters
[8]
Playable Characters (Multiplayer)
[6]
Non-Playable Characters
[6]
Enemies
[5]
Bosses
[3]
Collectables
[3]
Objects
[3]
Unused Models
[2]
Console Genre Developers
Nintendo 64 Platformer Developer coming soon!
Tags
Tagging is in the works and will be here soon!
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Mar 29, 2018, 6:49 PM
I know I'm in the minority, but I love this game. I went and collected every last banana, including the small ones. Heck, I think I found the "undiscovered" 5-Banana Coin just by noticing things a couple years before it was brought to the community's attention.
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Nov 29, 2017, 6:35 PM
how rip cars tiny kong racers
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Nov 17, 2017, 5:16 PM
It would be really nice if someone would add some Overworlds
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Sep 29, 2017, 6:40 PM
I think Banana Fairies were the only human looking characters.
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Aug 25, 2017, 4:37 PM
May I suggest the multiplayer character models to be rezipped with the main models? As it makes more sense to be like that to me, as they're the same character but lower detail.
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Apr 8, 2017, 12:52 PM
DK64 Viewer does not support the Kiosk version. More so, it doesn't really support normal DK64 well, either. I've just been using Lemmy's VRML exporter to do this.
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Apr 7, 2017, 11:24 PM
There's a few more unused models in the kiosk demo. Can those be ripped with the DKviewer tool?
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Mar 25, 2017, 10:45 PM
Added some boss models. Since they're large and fun to rip.

Well, fun to look at, not rip.
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Jan 7, 2017, 9:54 PM
Might want to put the other multiplayer models into the Multiplayer section.
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Nov 20, 2016, 5:21 PM
Can someone upload Candy please?
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Oct 2, 2016, 10:50 PM
I think Playable Characters and Non-Playable Characters should be seperated
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Aug 30, 2016, 1:04 PM
reeeeeeeeeeealllly hoping for mad jack soon! ^-^
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Jul 15, 2016, 10:03 PM
The DK64 model viewer has been updated, and can load untextured characters, now.

Time for more character progress.
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Jul 6, 2016, 7:31 PM
I hope the sounds can be ripped from this game
(This includes instruments)
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Jul 5, 2016, 5:16 AM
@shoopdahoop22

DK64 uses some sort of crazy bone format for it's animations (Which is why emulators tend to freak out with the game). So I have no idea how'd you T-pose.

Meanwhile, a DK64 model viewer is being made. It's still in early alpha, and I did quite a bit of organization on identifying models. From what I saw, I could do map exports right now, and that's it.

EDIT:

@lemurboy12

Appears the model of Sqwuaks here is a beta version of the model. You said you ripped models from the Kiosk version, right? Gnawty, Sqwuaks, and all the building models were revised on the retail game, apparently.
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Jul 4, 2016, 4:49 PM
Can't you just rip the models with Ninja Ripper and have them t-posed for you?
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Jul 4, 2016, 12:09 PM
I'm ripping these from the kiosk version using an image modifier code
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Jul 4, 2016, 9:59 AM
@lemurboy12

What tool do you use to rip models? Because I noticed they're perfectly T-posed, unlike a emulator rip.
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May 19, 2016, 12:56 PM
once again, more coming soon, including k rool
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Apr 3, 2016, 12:14 AM
Hope you can do a few of the weapons
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Mar 9, 2016, 1:17 PM
more coming soon
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Mar 4, 2016, 7:33 PM
re-rendered all the icons
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Mar 1, 2016, 1:58 PM
i'll have to re-render the icons sometime
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Dec 12, 2015, 11:24 PM
The unused models and enemies from the kiosk demo would be nice.
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Nov 30, 2015, 3:39 PM
Hoping to see the Armydillo here sometime.
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