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Mario (64 / Metal)
Game
Section
Playable Characters
Filesize 960.14 KB
Submitters Random Talking Bush, SciresM
Format ZIP
Hits 44,748
Comments 35

Download Zip Archive
Download Zip Archive
Zip Contents[26]
  • Super Mario Odyssey/Mario (64)/images/Mario64Body_alb.png
  • Super Mario Odyssey/Mario (64)/images/Mario64Cap_alb.png
  • Super Mario Odyssey/Mario (64)/images/Mario64Eye_alb.0.png
  • Super Mario Odyssey/Mario (64)/images/Mario64Eye_alb.1.png
  • Super Mario Odyssey/Mario (64)/images/Mario64Eye_alb.2.png
  • Super Mario Odyssey/Mario (64)/images/Mario64Face_alb.png
  • Super Mario Odyssey/Mario (64)/images/Mario64Hand_alb.png
  • Super Mario Odyssey/Mario (64)/images/MarioHair_alb.png
  • Super Mario Odyssey/Mario (64)/images/MarioHair_nrm.png
  • Super Mario Odyssey/Mario (64)/images/MarioHair_rgh.png
  • Super Mario Odyssey/Mario (64)/Mario64.FBX
  • Super Mario Odyssey/Mario (64)/Mario64.SMD
  • Super Mario Odyssey/Mario (64)/Mario64CapThrow.FBX
  • Super Mario Odyssey/Mario (64)/Mario64CapThrow.SMD
  • Super Mario Odyssey/Mario (64)/Mario64CapThrow_OpenCollada.DAE
  • Super Mario Odyssey/Mario (64)/Mario64_Cap.SMD
  • Super Mario Odyssey/Mario (64)/Mario64_CapOnly.SMD
  • Super Mario Odyssey/Mario (64)/Mario64_Cap_Non64.FBX
  • Super Mario Odyssey/Mario (64)/Mario64_Cap_Non64.SMD
  • Super Mario Odyssey/Mario (64)/Mario64_Cap_Non64_OpenCollada.DAE
  • Super Mario Odyssey/Mario (64)/Mario64_Hair.SMD
  • Super Mario Odyssey/Mario (64)/Mario64_OpenCollada.DAE
  • Super Mario Odyssey/Mario (64)/Materials (64).txt
  • Super Mario Odyssey/Mario (64)/Materials (Metal).txt
  • Super Mario Odyssey/Mario (64)/Placement Notes.txt
  • Super Mario Odyssey/Mario (64)/Tag.txt
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Nov 30, 2020, 9:08 AM
am i the only one who actually likes this model over the actual mario 64 mario playermodel?
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Sep 28, 2020, 3:16 AM
I guess I'm the only one who likes the Metal Mario Costume
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Sep 5, 2020, 11:55 PM
why are people arguing over a port of a mario from over 20 years ago
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Aug 27, 2020, 5:42 PM
Woah people having a DISCUSSION about a MODEL??? Christ, y'all the guy wasnt even nitpicking anything, he was just talking about what his assumptions behind the model changes were.
It's not "reeeee muh nostalgia" or him being pretentious or whatever. Y'all need to go outside and breathe air if you really think someone simply talking about how a model is different from its original is being unappreciative.

Yeah yeah late asf I know but it still irked me lol.
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Aug 16, 2020, 10:49 PM
bruh the metal mario is just the same model but untextured
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Jul 10, 2020, 5:44 PM
YAYAYAYAYAYAYAYAYAYAYAYAYAHOO
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Apr 10, 2020, 8:53 PM
Wahohohohohohohohohohohohohohohohoo *BANG*!
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Jul 3, 2019, 1:34 PM
@MaxiGamer No, they did not use vertex animation. If they did, they would not have split his body into pieces. Vertex animation means manipulating the actual model's vertices to create animation, which is more expressive and less restricting.
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Jun 16, 2019, 9:35 AM
*Insert BLG Yahoo Here*
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May 22, 2019, 11:05 PM
@Doggo You know when the GBA Donkey Kong Country ports were made, they had to re-rip the sprites because they no longer had the assets for the originals.
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May 21, 2019, 10:41 PM
why would they use a model from this site lmao
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Apr 20, 2019, 5:54 AM
@NicoDev As has already been said, it's likely due to the lack of symmetry of the original.
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Apr 20, 2019, 3:25 AM
Why didn't they just use the model from this site or rip it from their own game?
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Jun 17, 2018, 3:13 PM
@NARbluebird_YT The name speaks for itself pretty much.
Posted Image
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Jun 17, 2018, 2:24 PM
\/ What is an A Pose?
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May 14, 2018, 12:54 AM
This is different due to coloring, 1 model instead of 6 and Mario doing a T pose instead of an A pose
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Apr 6, 2018, 8:51 PM
I'm more concerned with the people talking about a high-poly version of SM64 Mario, is that not what Melee had? Or is it not high-poly "enough?"
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Apr 6, 2018, 4:59 PM
Tbh all yall talkin bout poly counts n stuff and I'm just over here like THANK U NINTENDO MY LIFE IS COMPLETE!!
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Mar 25, 2018, 8:27 PM
Jeez, and I thought genwunners were the worst it got when it came to being nitpicky and complainy

I don't know much about N64 models, but I'm almost certain Nintendy would've made the original N64 model symmetrical back in the day if it weren't for the polygon limits; heck, even symmetricizing(?) it for Odyssey increased the polygon count by almost exactly 26%
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Mar 20, 2018, 9:10 PM
Are people really picking this model apart...? Like yeah ok, SM64 was my first game, it's special to me, but we're talking a 20+ year old game. Of course i can sense something's different about the Ody SM64 model, but it's nothing major (and i have OCD). Ody is from late-2017, versus SM64 from mid-1996....

A lot of what MaxiGamer said really makes sense. Having a model not paired up with a rig/skeleton is really painful. And symmetry is good, else you can get a random vertex poking out on one side or something and it looks SUPER DUPER annoying.

But the quick comparison RTB made on Twitter is pretty cool.
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Mar 4, 2018, 6:49 PM
"reeeee muh nostalgia" Bruh just shut up and be glad they put this in the game at all. Shit like this is barely done by Nintendo nowadays.
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Feb 25, 2018, 4:04 AM
Could this be imported into SM64?
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Feb 14, 2018, 3:30 AM
@Mario544445 No. They are not the same. Look at the the N64 Mario from that era and it has it's differences. If you don't see them, then that's your problem.
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Feb 13, 2018, 9:41 PM
@SiliconGraphicsFan if you want to see a high poly Mario 64 model then look at the Mario Odyssey Model
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Feb 11, 2018, 5:20 PM
It would have been better if they tried to recreate N64 Mario in High-poly rather than this. I understand they did this to pay homage to Mario 64, but a high-poly one would be way better.
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