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Mario Kart 8
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Category Wii U
Models 295
Hits 1,841,403
Comments 295
Racers
[40]
Baby Daisy
Baby Luigi
Baby Mario
Baby Peach
Baby Rosalina
Bowser
Cat Peach
Daisy
Daisy (Suit)
Donkey Kong
Dry Bowser
Iggy
Isabelle
Koopa Troopa
Lakitu
Larry
Lemmy
Link
Ludwig
Luigi
Mario
Metal Mario
Mii
Morton
Peach
Peach (Suit)
Pink Gold Peach
Pink Gold Peach (Suit)
Rosalina
Rosalina (Suit)
Roy
Shy Guy
Tanooki Mario
Toad
Toadette
Villagers
Waluigi
Wario
Wendy
Yoshi
Mii Costumes
[4]
Mii (Animal Crossing)
Mii (Link)
Mii (Mega Man)
Mii (Sonic)
Karts
[23]
300 SL Roadster
B Dasher
Badwagon
Blue Falcon
Circuit Special
City Tripper
Comet
The Duke
Flame Rider
GLA
Gold Standard
Jet Bike
Landship
Master Cycle
Mr. Scooty
P-Wing
Pipe Frame
Prancer
Sport Bike
Standard Kart
Varmint
Wild Wiggler
Yoshi Bike
Tires
[5]
Leaf Tires
Metal Tires
Monster & Hot Monster Tires
Slick & Cyber Slick Tires
Slim & Crimson Slim Tires
Gliders
[6]
Bowser Kite
Hylian Kite
Paper Glider
Parachute
Peach Parasol
Waddle Wing
Items
[17]
Banana Peel
Bell Coin
Blooper
Bob-Omb
Boomerang
Bullet Bill
Coin
Golden Mushroom
Green / Red Shell
Item Box
Lightning
Mushroom
Potted Piranha Plant
Rupee
Spiny Shell
Starman
Super Horn
Course Objects
[131]
Able Sisters
Airplane
Aqua Cup Ride
Automatic Barrier
Balloon
Basic Ramp
Bell Rock
Bird's Nest
Blathers
Block of Cheese
Blooper Space Shuttle
Boat
Boo
Boomerang / Hammer Bros.
Boost Ring (Mount Wario)
Bouncing Note
Bowser Monument
Bus
Cable Car
Car
Carrier Truck
Cats
Chandelier
Cheep Cheep
Cyrus
Dining Table
Disco Ball
DK Barrel
Dolphin
Donut Cannon
Dry Bones
Fake Bush
Fake Goomba
Fish Bone
Freezie
Frogoon
Fruit
Gingerbread Cookies
Golden Banana Statue
Goomba (Small)
Group of Toads
Hammer Knight
Hawk
Helicopter
Hot Air Balloon (Mario Circuit)
Hot Air Balloon (Sweet Sweet)
Jack-in-the-Box Koopa Clown Car
K.K. Slider
Koopa Paratroopa
Large Red Flower
Little Bird
Manta Ray
Marine Coaster
Mario Kart Monument
Master Sword
Maw-Ray
Mecha Cheep
Mechakoopa
Mini Toad
Mining Shy Guy
MKTV Satellite
MKTV Truck
Monty Mole
Moo Moo
Mr. Resetti
Mute City Ship
Noki
Oil Puddle
Parrot
Pendulum
Pianta
Pickup Truck
Pile of Leaves
Piranha Plant (Sweet Sweet)
Pokey
Propeller Guide
Question Block (Rainbow Road)
Rabbits
Reese
Ribbon Road
Sailboat
Sand Geyser
Satellites & Stations
Screaming Pillar
Seagull
Seashell
Shy Guy
Sidestepper
Skating Shy Guy
Snowboarding Shy Guy
Snowboy
Snowman
Soldier
Speaker
Spotlights
Squirrels
Star Speaker
Star Thwomp
Steam Train
Subway Train
Swan Boat
Swoop
Thwomp
Tiki Airship
Tiki Goon
Tire
Toad (Pit Crew)
Toad (Snow Suit)
Toad (Space Suit)
Toad (Swim Goggles)
Toads
Tom Nook
Town Flag
Traffic Cone
Traffic Cone (Electrodrome)
Traffic Cone (Sweet Sweet)
Train
Truck
W Wheel
Wafer Bar Windmill
Wario Stadium Start Sign
Warp Pipe
Warp Pipe (Electrodrome)
Warp Pipe (Sweet Sweet)
Water Park Toll Gate
Water Park Yacht
Weather Vane
Windmill
Windmill (Small)
Wolves
Yoshis
Courses
[32]
3DS DK Jungle
3DS Music Park
3DS Piranha Plant Slide
Bone-Dry Dunes
Bowser's Castle
Cloudtop Cruise
Dolphin Shoals
DS Cheep Cheep Beach
DS Tick-Tock Clock
DS Wario Stadium
Electrodrome
GBA Mario Circuit
GCN Dry Dry Desert
GCN Sherbet Land
Mario Circuit
Mario Kart Stadium
Mount Wario
N64 Rainbow Road
N64 Royal Raceway
N64 Toad's Turnpike
N64 Yoshi Valley
Rainbow Road
Shy Guy Falls
SNES Donut Plains 3
Sunshine Airport
Sweet Sweet Canyon
Thwomp Ruins
Toad Harbor
Twisted Mansion
Water Park
Wii Grumble Volcano
Wii Moo Moo Meadows
DLC Courses
[19]
3DS Neo Bowser City
Animal Crossing (Autumn)
Animal Crossing (Spring)
Animal Crossing (Summer)
Animal Crossing (Winter)
Big Blue
Dragon Driftway
Excitebike Arena
GBA Cheese Land
GBA Ribbon Road
GCN Baby Park
GCN Yoshi Circuit
Hyrule Circuit
Ice Ice Outpost
Mute City
SNES Rainbow Road
Super Bell Subway
Wii Wario's Gold Mine
Wild Woods
Trophies
[10]
Banana Trophy
DLC Trophies
Flower Trophy
Generic Trophy
Leaf Trophy
Lightning Trophy
Mushroom Trophy
Shell Trophy
Special Trophy
Star Trophy
Miscellaneous
[5]
Astronaut Toad
Earth
Kart Pedestal / DLC Icons
Lakitu Referee
Mii (Mario Kart TV)
Unused
[3]
Fruit Basket
N64 Tree
test_WiFiTest1
Console Genre Developers
Wii U Racing Developer coming soon!
Pending Models: 16
  • Bone Rattler
  • Fire Snake
  • Gold Glider
  • Mach 8
  • Mii (Peach)
  • Sneeker
  • Sports Coupe
  • Standard & Blue Standard Tires
  • Standard ATV
  • Standard Bike
  • Steel Driver
  • Streetle
  • Tanooki Kart
  • Tri-Speeder
  • W 25 Silver Arrow
  • Wood Tires
Tagging is in the works and will be here soon!
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May 13, 2024, 5:32 PM
Now, it's May 13th, which is exactly 2 weeks before the game's 10 year anniversary
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May 1, 2024, 7:17 PM
And now, it'll be 28 days until this game turns 10 years old, like, man!! Time certainly does go by so fast!!
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Mar 22, 2024, 2:52 PM
Now it's 2 months and 7 days until this game turns 10 years old, like dude, I'm getting old!!
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Mar 10, 2024, 3:48 PM *
In about 2 months and 19 days, this game turns 10 YEARS OLD. FUCK, I'm old!
Edit: Now it's April 18th, just a month and 11 days until its 10 year anniversary...
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Feb 9, 2024, 5:25 AM
@Neema Nannoki? I don't know but I assume it like how Blender works with the rendered mode, where its not applied to an object but that's a good question, maybe on Textures Resource and ask if they know since they ripped the textured
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Jan 27, 2024, 10:05 PM
This may be a stupid question, but I wanted to ask how the skybox is applied if none of the track models contain it individually? Is it a (set of) separate model(s) applied variably, or something else? I'm not sure myself because the skybox textures are on TTR but I haven't seen word of a corresponding model anywhere.
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Jan 20, 2024, 10:18 AM
@NolanSuperman if you only imported the .mtl file then it won't work, try importing the .obj file specifically and see if it works
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Jan 16, 2024, 10:00 PM
Also I wonder if there could be a .DAE file for each track model
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Jan 13, 2024, 11:43 PM *
Hey, I downloaded every single track model, and when I was trying to look at them, they don't show up (except for Toad Harbor without any textures showing up). Is there a way to view them?
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Jan 1, 2024, 1:27 PM
@PeachesCastle, okay, thank you very much for your help, I appreciate it, (btw I found a solution to the trees problem, the solution being to just open Baby Park and Big Blue because they had all I need)

Again, thank you and have a good day
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Dec 19, 2023, 1:23 AM
@GalPal101 sorry only seeing this now

Can't know for sure without access to the game files but either (a) the people ripping these models just forgot about Piranha Plant or (b) the game uses the exact same model for the track Piranha Plants and the item Potted Piranha Plant which would be possible but pretty surprising as I always thought items had a smaller poly count than track objects
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Dec 15, 2023, 2:11 AM *
@PeachesCastle, okay, thanks...

one more question before I go quiet, am I just dumb or is there no regular Piranha Plants in the track objects? I just find this a bit strange since the Sweet Sweet Canyon ones are there, maybe there's some reason for this idk, which is why I'm asking...

thanks and have a good day
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Dec 2, 2023, 1:18 PM
Hey @GalPal101 welcome to the Videogames Resource. If you're looking for the tree models, chances are they're part of a course model, that's how Mario Kart 8 handles its tracks. You could also ask on the Discord in the #requests channel to see if someone with access to the source files could help you out
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Dec 2, 2023, 1:05 PM
hello there, I'm kind of new around here and I was wondering if anyone knew where to find all the tree models from the game? I've tried looking everywhere but I can't find them, thanks in advance
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Nov 15, 2023, 10:45 AM
@DerpBox, @CrownGamer901. The bake maps are applied to a separate UV map from the main texture. Then, using parameters from the material in the original model file, it transforms and scales the UV map to fit to the correct parts of the texture. In terms of the operation of how to blend the colors, I'm not entirely sure yet, as Mario Kart 8 shaders are pretty complex.
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Sep 22, 2023, 5:53 PM
They're lightmaps, but I don't really know how to use them either...
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Jul 9, 2023, 12:45 PM
@Centrixe the Dodo How do you use the Bake textures?
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Mar 13, 2023, 8:47 AM
Yesterday I was at someone's stream and while their main game crashed on them, on PC, they decided they switch to this game instead. One map (or two) I glanced over from time to time looked like it comes from a Sonic game and I was 'wtf' about it ... to which some others said don't worry there is nothing original in any Mario games and could blend in with anything else ... To which I was like yeah true XD Just was still confused about it. For a moment I thought they switched to a Sonic racing game XD

So coming here trying to find the map in question I realized this game actually have crossovers and for some reason have Sonic too XD

However I couldn't recognize the track among these files. Could be Toad Harbour but no clue really ... some of them look alike. I remember it had palms, beach theme and city of sorts surrounding it. Looking at the files and the in-game graphics it's kinda night and day in comparison too
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Mar 10, 2023, 4:20 PM
I sure am glad I already sent the Rosalina revision
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Mar 10, 2023, 2:59 PM
Happy MAR10 Day, you all! Since as far back as 2021, I've been working on a solo project to revise all of the Racer models here to be updated within tMR's more recent standards, plus some additional bonuses I'd also like to share with our userbase!

Here's an overview of what's been in the works:
• Ambience Occlusion Maps
• Missing Textures (MTL, OP, etc.)
• Missing UV Maps
• Proper / Centered Rigging
• SMD Animations (Hopefully!)
• And of course, new icons to showcase the previously-lost shading!
Posted Image

A huge, huuuuge thank you to Random Talking Bush for helping me figure out how MK8's bake maps work – as well as formulating a way to generate 'em into fully functional textures! Even before I started this project, I'd always wondered how the game seemingly rendered extra shadowing onto the characters and environment without the usage of special lighting or some such... while I did suspect that the bake maps were key, I hadn't managed to get any further than that. (Well, aside from very stressful attempts at manually re-building entire Course shadow maps, let alone for a single Racer.) For this graphical mystery to finally be solved and even salvaged was absolutely incredible! With personal life and other stuff in the way, I'm hoping I can fully complete this update sooner rather than later.
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Dec 3, 2022, 7:14 AM
P-Wing got rejected so I decided I'd fix some of those I had pending. Y'all gona split the uvs on everything else?
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May 31, 2022, 4:07 PM *
Happy belated-eighth anniversary Mario Kart 8! :D
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Apr 22, 2022, 3:34 PM
i would love to use the tracks for my roblox game but they probably have too many vertices
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Mar 25, 2022, 11:35 PM
sadly none of the mercedez cars, but i can probably find a dump of mk8 and get them myself after a while lol
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Feb 23, 2022, 5:20 PM
all tracks are ripped already? nice
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