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Burntrap (William Afton)
Category PC / Computer
Game
Section
Characters
Submitter Centrixe the Dodo
Size 64.93 MB
Format ZIP (application/zip)
Hits 14,056
Comments 21

Download Zip Archive
Download Zip Archive
Zip Contents[39]
  • Burntrap (William Afton)/#Tag-PeepawWilly.png
  • Burntrap (William Afton)/MOD_Burntrap_MAT_Burntrap_Eye_BaseColor.png
  • Burntrap (William Afton)/MOD_Burntrap_MAT_Burntrap_Eye_BaseColor_A.png
  • Burntrap (William Afton)/MOD_Burntrap_MAT_Burntrap_Eye_Emissive.png
  • Burntrap (William Afton)/MOD_Burntrap_MAT_Burntrap_Eye_Metallic.png
  • Burntrap (William Afton)/MOD_Burntrap_MAT_Burntrap_Eye_Normal.png
  • Burntrap (William Afton)/MOD_Burntrap_MAT_Burntrap_Eye_Occlusion.png
  • Burntrap (William Afton)/MOD_Burntrap_MAT_Burntrap_Eye_Roughness.png
  • Burntrap (William Afton)/Parameters/2x4_Normal.png
  • Burntrap (William Afton)/Parameters/EngineMaterials/DefaultNormal.png
  • Burntrap (William Afton)/Parameters/EngineMaterials/Good64x64TilingNoiseHighFreq.png
  • Burntrap (William Afton)/Parameters/EngineResources/DefaultTexture.png
  • Burntrap (William Afton)/Parameters/MAT_BT_Body.props.txt
  • Burntrap (William Afton)/Parameters/MAT_BT_Eye.props.txt
  • Burntrap (William Afton)/Parameters/MAT_BT_Rib.props.txt
  • Burntrap (William Afton)/Parameters/MAT_Glass_Inst.props.txt
  • Burntrap (William Afton)/Parameters/MAT_Glass_Master.props.txt
  • Burntrap (William Afton)/Parameters/MI_PackedOpaque_MASTER.props.txt
  • Burntrap (William Afton)/Parameters/MI_PackedTranslucent_Emissive_MASTER.props.txt
  • Burntrap (William Afton)/Parameters/RIG_Burntrap.props.txt
  • Burntrap (William Afton)/Parameters/TEX_TransitionStrip_diff.png
  • Burntrap (William Afton)/RIG_Burntrap.dae
  • Burntrap (William Afton)/RIG_Burntrap.fbx
  • Burntrap (William Afton)/RIG_Burntrap.mtl
  • Burntrap (William Afton)/RIG_Burntrap.obj
  • Burntrap (William Afton)/TEX_BurntrapBody_Grayscale.png
  • Burntrap (William Afton)/TEX_BurntrapBody_Metallic.png
  • Burntrap (William Afton)/TEX_BurntrapBody_Occlusion.png
  • Burntrap (William Afton)/TEX_BurntrapBody_Roughness.png
  • Burntrap (William Afton)/TEX_BurntrapBody__BaseColor.png
  • Burntrap (William Afton)/TEX_BurntrapBody__BaseColor_A.png
  • Burntrap (William Afton)/TEX_BurntrapBody__Emissive.png
  • Burntrap (William Afton)/TEX_BurntrapBody__Normal.png
  • Burntrap (William Afton)/TEX_BurntrapEye_Opacity.png
  • Burntrap (William Afton)/TEX_BurntrapRibs_BaseColor.png
  • Burntrap (William Afton)/TEX_BurntrapRibs_Metallic.png
  • Burntrap (William Afton)/TEX_BurntrapRibs_Normal.png
  • Burntrap (William Afton)/TEX_BurntrapRibs_Occlusion.png
  • Burntrap (William Afton)/TEX_BurntrapRibs_Roughness.png
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Apr 14, 2024, 3:32 PM
@SlushyMushy go into edit mode on the eyes, select a vertex on the surface of the eyes, then hit CTRL+L to select all connected vertices, and delete them with X (Do the same for the other eye.) I think the eyes are like this because UE has a shader that SB uses for his eyes that only make the eyes underneath visible, and the outer ones are for a foggy effect.
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Apr 12, 2024, 12:42 PM
Idk why some consider him seated on a wheelchair in some FNAF memes
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Feb 6, 2024, 11:25 AM
"How many times do we have to teach you this lesson, old man?"
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Sep 24, 2023, 6:11 PM
I'm getting old. Why am I here?
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Sep 2, 2023, 11:16 AM
he looks scared
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Aug 21, 2023, 9:08 PM
is he even considered human anymore?
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Aug 6, 2023, 4:07 PM
"(william afton)" nuh uh
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Jul 26, 2023, 12:38 AM
@Looper **le ahem** the only two here, it seems :-:
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Jul 25, 2023, 7:26 AM
So who's here after RUIN?
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May 20, 2023, 7:35 AM
PeePaw does not look too good
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May 3, 2023, 4:59 PM
Wow! It's me!
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Apr 29, 2023, 12:28 AM
that is a LOT of files
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Aug 3, 2022, 9:50 PM
mans needs to HYDRATE
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Aug 1, 2022, 1:35 PM
I swear the amount of times this guy comes back is insane to me. But I guess it's like Xehanort or other video game antagonists, eh? Just can't get rid of em lol XD
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May 30, 2022, 5:16 PM
He always comes back
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Mar 3, 2022, 6:26 PM
Burn, Burn, The rings of hell, They not all burn, But they all feel like as if they do
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Feb 12, 2022, 3:39 AM
Burntrap says: you could become like me!! Gregory says: Ummm. No thanks... Just to say.. you are rotting
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Feb 9, 2022, 9:03 AM
Peepaw Willy
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Jan 31, 2022, 9:01 PM
It's weird, I've connected the emissive texture to the material and looked in the UV editor to where it'd be assigned and I don't see it anywhere.
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Jan 31, 2022, 8:09 PM
does anybody know how to use the textures for his eyes? when I import it into blender the eyes are different colours and i cant import the emission texture for the pupils, I've tried moving them around and when I try move it across x/y/z axis it seems that the actual eye model is inside the eyeballs, sort of warping when I move the bones.
Avatar
Jan 30, 2022, 8:59 AM
Peepaw >:c
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