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Sonic Generations
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Models 91
Hits 819,790
Comments 89
Sonic Generations
Sonic Generations
Playable Characters
Rival & Boss Stages
Console Genre Developers
PC / Computer Platformer Developer coming soon!
Pending Models: 1
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Sep 18, 2016, 12:02 PM
@roket333 Pretty cool thanks you ;)
Looking forward to see your work
Sep 14, 2016, 8:34 PM
i'm going to try to rip all of the stages and make them available in FBX 2010
Even boss, rival and hub
Aug 31, 2016, 8:51 AM
@DatHax do you think you can do it ?
Aug 31, 2016, 8:49 AM
And me Seaside Hill for a Sonic fangame :)
Aug 28, 2016, 5:54 PM
I need rooftop run
Aug 20, 2016, 4:41 PM
Can someone please rip Seaside Hill Stages Act 1 and Act 2 ?
Jul 20, 2016, 1:09 PM
Don't forget the "Perfect Time Eater".
Jul 13, 2016, 5:54 PM
Perfect Chaos is very problematic and troublesome when ripping the model but hopefully we can figure it out.
Jul 12, 2016, 1:37 AM
And is it possible to upload the Perfect Chaos model?
Jul 9, 2016, 2:53 AM
Is it possible to upload the Sonic characters in their white stone lookin form, whenever you had to complete a stage?
Jun 15, 2016, 3:03 PM
I just want to know why the statues models get white when I unlit the textures in photoshop? This rarely occurs when I open a model file in photoshop. I am not in any way a prof. But could this be because of lack in .obj file?
Jun 12, 2016, 1:05 PM
Someone should upload the character models in .obj format.
Jun 6, 2016, 3:24 PM
From this.
Jun 5, 2016, 3:22 PM
Laser blocks? What on earth are you talking about?
Jun 5, 2016, 11:59 AM
Although I know it is a weird question, but does the lasers blocks found in challenge acts has a model as well?. If it does, please someone post it as I like to use it.
May 31, 2016, 8:31 AM
As far as I know, i've been working on decompiling all the pieces of the road used in Stardust Speedway, including the streetlamps, still trying to learn how to get the whole level instead of just the basic background stuff. I mean, for example, when I ripped Metal Sonic's Rival Battle level, the area where the roadpieces should be didn't come out, instead, only the pipes and streetlamps did, strangely enough. Even though there's only some exported for some odd reason. As for the Death Egg, looking into it a bit, found some trains in there for some reason, can't get the bombs and platforms for some weird reason.
May 31, 2016, 3:29 AM
So, does anyone have any updates on the Perfect Chaos, Death Egg, GUN Hunters, Eggrobos, or anything really?
May 12, 2016, 10:10 AM
Plain chao model please
Mar 21, 2016, 3:44 PM
I want the Death egg models!
Good job with Green hill zone 1, I hope more zones!
Mar 14, 2016, 11:30 AM
Well, I'm thinking of returning to porting these, but I might need a lesson on the collision models like Stardust Speedway's road that you actually use (The ones available in the zip file are actually just background roads, not the real deal) in the battle as well as the Death Egg's platforms too.
Mar 12, 2016, 3:24 AM
Excuse me, Mind if i use some of your models please?
Mar 1, 2016, 10:35 PM
Thanks to JoeyLaw, now I can port over some bigger models like CscBreakRoad and not have to guess what texture goes where!
Feb 18, 2016, 6:53 AM
Anyone that can extract the perfect Time Eater mode?
Feb 15, 2016, 5:42 AM
Iblis biter and taker are pending
Feb 15, 2016, 4:41 AM
I have recently bought 3DS Max 2009 from Ebay today and I still have the havok content tools 2010 2.0 from when I tried to do it with 3DS Max 2016 so expect large models like Perfect Chaos and the Crisis City tornado earliest next saturday, latest being ~2070
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