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Mario Kart 8
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Category Wii U
Models 295
Hits 1,841,881
Comments 295
Racers
[40]
Baby Daisy
Baby Luigi
Baby Mario
Baby Peach
Baby Rosalina
Bowser
Cat Peach
Daisy
Daisy (Suit)
Donkey Kong
Dry Bowser
Iggy
Isabelle
Koopa Troopa
Lakitu
Larry
Lemmy
Link
Ludwig
Luigi
Mario
Metal Mario
Mii
Morton
Peach
Peach (Suit)
Pink Gold Peach
Pink Gold Peach (Suit)
Rosalina
Rosalina (Suit)
Roy
Shy Guy
Tanooki Mario
Toad
Toadette
Villagers
Waluigi
Wario
Wendy
Yoshi
Mii Costumes
[4]
Mii (Animal Crossing)
Mii (Link)
Mii (Mega Man)
Mii (Sonic)
Karts
[23]
300 SL Roadster
B Dasher
Badwagon
Blue Falcon
Circuit Special
City Tripper
Comet
The Duke
Flame Rider
GLA
Gold Standard
Jet Bike
Landship
Master Cycle
Mr. Scooty
P-Wing
Pipe Frame
Prancer
Sport Bike
Standard Kart
Varmint
Wild Wiggler
Yoshi Bike
Tires
[5]
Leaf Tires
Metal Tires
Monster & Hot Monster Tires
Slick & Cyber Slick Tires
Slim & Crimson Slim Tires
Gliders
[6]
Bowser Kite
Hylian Kite
Paper Glider
Parachute
Peach Parasol
Waddle Wing
Items
[17]
Banana Peel
Bell Coin
Blooper
Bob-Omb
Boomerang
Bullet Bill
Coin
Golden Mushroom
Green / Red Shell
Item Box
Lightning
Mushroom
Potted Piranha Plant
Rupee
Spiny Shell
Starman
Super Horn
Course Objects
[131]
Able Sisters
Airplane
Aqua Cup Ride
Automatic Barrier
Balloon
Basic Ramp
Bell Rock
Bird's Nest
Blathers
Block of Cheese
Blooper Space Shuttle
Boat
Boo
Boomerang / Hammer Bros.
Boost Ring (Mount Wario)
Bouncing Note
Bowser Monument
Bus
Cable Car
Car
Carrier Truck
Cats
Chandelier
Cheep Cheep
Cyrus
Dining Table
Disco Ball
DK Barrel
Dolphin
Donut Cannon
Dry Bones
Fake Bush
Fake Goomba
Fish Bone
Freezie
Frogoon
Fruit
Gingerbread Cookies
Golden Banana Statue
Goomba (Small)
Group of Toads
Hammer Knight
Hawk
Helicopter
Hot Air Balloon (Mario Circuit)
Hot Air Balloon (Sweet Sweet)
Jack-in-the-Box Koopa Clown Car
K.K. Slider
Koopa Paratroopa
Large Red Flower
Little Bird
Manta Ray
Marine Coaster
Mario Kart Monument
Master Sword
Maw-Ray
Mecha Cheep
Mechakoopa
Mini Toad
Mining Shy Guy
MKTV Satellite
MKTV Truck
Monty Mole
Moo Moo
Mr. Resetti
Mute City Ship
Noki
Oil Puddle
Parrot
Pendulum
Pianta
Pickup Truck
Pile of Leaves
Piranha Plant (Sweet Sweet)
Pokey
Propeller Guide
Question Block (Rainbow Road)
Rabbits
Reese
Ribbon Road
Sailboat
Sand Geyser
Satellites & Stations
Screaming Pillar
Seagull
Seashell
Shy Guy
Sidestepper
Skating Shy Guy
Snowboarding Shy Guy
Snowboy
Snowman
Soldier
Speaker
Spotlights
Squirrels
Star Speaker
Star Thwomp
Steam Train
Subway Train
Swan Boat
Swoop
Thwomp
Tiki Airship
Tiki Goon
Tire
Toad (Pit Crew)
Toad (Snow Suit)
Toad (Space Suit)
Toad (Swim Goggles)
Toads
Tom Nook
Town Flag
Traffic Cone
Traffic Cone (Electrodrome)
Traffic Cone (Sweet Sweet)
Train
Truck
W Wheel
Wafer Bar Windmill
Wario Stadium Start Sign
Warp Pipe
Warp Pipe (Electrodrome)
Warp Pipe (Sweet Sweet)
Water Park Toll Gate
Water Park Yacht
Weather Vane
Windmill
Windmill (Small)
Wolves
Yoshis
Courses
[32]
3DS DK Jungle
3DS Music Park
3DS Piranha Plant Slide
Bone-Dry Dunes
Bowser's Castle
Cloudtop Cruise
Dolphin Shoals
DS Cheep Cheep Beach
DS Tick-Tock Clock
DS Wario Stadium
Electrodrome
GBA Mario Circuit
GCN Dry Dry Desert
GCN Sherbet Land
Mario Circuit
Mario Kart Stadium
Mount Wario
N64 Rainbow Road
N64 Royal Raceway
N64 Toad's Turnpike
N64 Yoshi Valley
Rainbow Road
Shy Guy Falls
SNES Donut Plains 3
Sunshine Airport
Sweet Sweet Canyon
Thwomp Ruins
Toad Harbor
Twisted Mansion
Water Park
Wii Grumble Volcano
Wii Moo Moo Meadows
DLC Courses
[19]
3DS Neo Bowser City
Animal Crossing (Autumn)
Animal Crossing (Spring)
Animal Crossing (Summer)
Animal Crossing (Winter)
Big Blue
Dragon Driftway
Excitebike Arena
GBA Cheese Land
GBA Ribbon Road
GCN Baby Park
GCN Yoshi Circuit
Hyrule Circuit
Ice Ice Outpost
Mute City
SNES Rainbow Road
Super Bell Subway
Wii Wario's Gold Mine
Wild Woods
Trophies
[10]
Banana Trophy
DLC Trophies
Flower Trophy
Generic Trophy
Leaf Trophy
Lightning Trophy
Mushroom Trophy
Shell Trophy
Special Trophy
Star Trophy
Miscellaneous
[5]
Astronaut Toad
Earth
Kart Pedestal / DLC Icons
Lakitu Referee
Mii (Mario Kart TV)
Unused
[3]
Fruit Basket
N64 Tree
test_WiFiTest1
Console Genre Developers
Wii U Racing Developer coming soon!
Pending Models: 16
  • Bone Rattler
  • Fire Snake
  • Gold Glider
  • Mach 8
  • Mii (Peach)
  • Sneeker
  • Sports Coupe
  • Standard & Blue Standard Tires
  • Standard ATV
  • Standard Bike
  • Steel Driver
  • Streetle
  • Tanooki Kart
  • Tri-Speeder
  • W 25 Silver Arrow
  • Wood Tires
Tagging is in the works and will be here soon!
You must be logged in with an active forum account to post comments.
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Sep 13, 2015, 12:26 PM
Please anyone, don't support bullshit.
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Sep 13, 2015, 1:36 AM
Can anyone here help me create a Fake Mario Kart 8 Leak? I have an idea, and it can go big.
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Aug 27, 2015, 9:48 PM
Karts and Tires are bugged for me at the moment. I'm writing my own BFRES conversion tool before I can do that (I did Standard an Landship though, as they were easy to fix or didn't require it).
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Aug 27, 2015, 2:23 PM
Thank you for adding all of the courses, Ray Koopa!

(if you don't mind, could you get the cart and tire models too?)
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Aug 26, 2015, 3:56 AM
They are automatically sorted alphabetically inside the groups. If an admin doesn't proof me wrong, you could write a forum post about it with links to them, after you sorted them there.
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Aug 26, 2015, 3:24 AM
Could somebody organize those tracks by cup?
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Aug 24, 2015, 12:15 PM
(I'm not quite sure what you mean with "shaders" exactly, there are only textures, no shaders) Hmm, well I see. I think Maya is a little bitchy there then =3
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Aug 24, 2015, 11:00 AM
yes, all the shaders are now there, but they are all white.
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Aug 24, 2015, 8:55 AM
So, you still have to re-link textures even after you exported to DAE from Blender?
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Aug 24, 2015, 8:51 AM
Ray, This solves the problem for me! I exported it from Blender to maya and now I only have to relink the texture files to the shaders but that takes about 30 min at max. I can live with that! :D Maya just hates OBJ's I guess. Again thx for you help!
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Aug 24, 2015, 7:32 AM
No problem. Tell me if it worked out =3
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Aug 24, 2015, 4:31 AM
It almost looks like it is ignoring the MTL file. but I'm going with your suggestion to use Blender for convertion. Thanks for your quick replies and your uploads!
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Aug 24, 2015, 3:50 AM
That seems to be a problem related to Maya then. Are you sure you did not unselect any importing options like not checking "Import MTL definitions"? Otherwise, I would recommend to import it into Blender, and export it to DAE with it.
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Aug 24, 2015, 2:10 AM
@ Ray Koopa, I understand. For some reason the element 3D plugin from videocopilot in After Effects has no trouble seeing the shaders from the OBJ file. You have to relink the textures files but that is not really a big problem. but Maya doesn't show these at all... wich would mean that I have to select object, add a shader and then add the textures. And with badluck even have to select faces. (UV's are correct)
I'm still have no idea why this happends. (tried with 3 versions of maya)
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Aug 24, 2015, 1:29 AM
I don't think it would be wise to include DAE with it, as it would mean another 30 MB to download (I'm not doing FBX exports). More important would be to check what you miss with the texturing how it's currently done? It's basically how it is read out of the BFRES file, and represented by the OBJ/MAT file very closely.
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Aug 24, 2015, 12:07 AM
@Ray koopa thank you for uploading all the race tracks! I have one question, I'm working with maya and although the OBJ's are no problem to import. It's a awfull lot of work to retexture everything. Is it possible for you to Export FBX or DAE so that the textures will already be in place? I understand if it is to much extra work.
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Aug 23, 2015, 8:46 PM
@Tiramisu6: Maybe it has just no textures applied, go to the texture tab (it's in the properties window, the red-white checkered quadrat right to the Material sign) if there is no texture applied click on the None under Tex and select Image or Movie, scroll down to the bottom and click on the box under the already activated box (where a lot of 1.000 are). Scroll up to image and click on open. Then you should have one or more Textures to choose from (depends on the model)* select one, if it looks like this is the right texture, there you have your colored model. If it looks strange you have to try out both of these steps: 1st choose an other texture, if it still looks strange scroll down to image mapping click on image mapping and click on the two quadrats right to the X and Y and try again all textures.
*If you have no textures to choose from this model has no textures.
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Aug 23, 2015, 10:16 AM
About your previous issue, I made a video for people quickly trying to fix it for them too: https://youtu.be/V0Wmi_Vbr0c

About your rendering problem, depends on the model. Especially transparency often freaks up in the Blender Render preview compared to the real render.
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Aug 23, 2015, 10:01 AM
@Lumcoin: Thanks! This'll be great to use for Renders.
I've got one more problem, though... if you don't mind. I'm also trying to view a model different from Mario Kart 8, but it's still a Dae file. Now when I import it or Render it, it stays pure white. I tried the Specular thing but it doesn't do anything. Is there a simple option I can just flick? If not I can just continue Googling it, since it's not even from MK8.
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Aug 23, 2015, 9:57 AM
And if you want a Super Mario Galaxy like rim lighting you should make this: http://www.cgmasters.net/free-tutorials/falloff/ Read just the Using Nodes part, this is everything important. In my opinion this makes everything look really nice. Just a little tip.
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Aug 23, 2015, 9:56 AM
Okay, it works fine with Rosalina now. I kinda re-read and tried a few more times, and got it to show her correctly. Thanks you two.

EDIT: Didn't see your comment Ray Koopa xD I don't know why either.
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Aug 23, 2015, 9:51 AM
@Tiramisu6: Yeah, that's because the lighting is not sufficient for her to show her colors. The tiny blob in the 3D space besides the camera and Rosalina is a light. You should right click it and set it to "Hemi" in the light properties panel. Actually, that is what my scene has set up already, about which I wonder why it didn't work for you. =3
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Aug 23, 2015, 9:47 AM
Does it now work?
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Aug 23, 2015, 9:45 AM
Okay, here's what I usually do.
Open Blender > Delete Random Grey Cube > Import DAE > Import Rosalina.dae
And she's pure grey.
Changes Viewport Shading to Texture > Deletes Lamp/Lighting > Rosalina.dae becomes PURE white.
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Aug 23, 2015, 9:38 AM
@Lumcoin: That doesn't seem to work for me.
@Ray Koopa: Is she supposed to be all grey-ish looking when I import her? Without your Import Scene, she's grey, when I take out the lighting, she's pure white. With your Import Scene, she's still grey, but when I click Rendered, she appears fine. When I do the Specular thing like you and Lumcoin suggested, it doesn't change anything.

EDIT: Oh o.o I didn't see any of the new comments. Lemme read through 'em.
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