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Aug 23, 2015, 4:16 PM TeridaxXD001 Model:
Knuckles the Echidna
I never even noticed any sort of furry texture playing the game.
Aug 23, 2015, 4:14 PM TeridaxXD001 Model:
Sonic Doll
Not really, considering their sole purpose is being destroyed as target practice. Though I guess that's creepy in itself.
Aug 23, 2015, 3:39 PM SmashWaffle Game:
Shrek Super Party
shrek is love, shrek is life
Aug 23, 2015, 3:38 PM Kajabberguy Model:
N64 Royal Raceway
This track takes up almost 64 megabytes of data. hehe
Aug 23, 2015, 3:37 PM SmashWaffle Model:
Bryony
Take out the first y in the name. The creator of this game is confirmed to be a brony. eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Aug 23, 2015, 2:40 PM Ton Model:
Garbage Can
This is a public works item?
Aug 23, 2015, 12:16 PM RacingDestiny Model:
Cranky Kong
Cranky's Advice: Git gud
Aug 23, 2015, 12:10 PM AdelQ Update:
So Many Shiny Things
Quite a bountiful update. Hopefully I'll get a Wii U soon and actually start contributing more to these. Or I can just make custom models, that'll work too
Aug 23, 2015, 12:07 PM AdelQ Model:
Sonic
All the preview renders on this site are fanmade. This render here is flawed because his falloff texture was multiplied over his diffuse texture which is not how he's supposed to be rendered
Aug 23, 2015, 11:54 AM Onett Person Game:
Super Smash Bros. for Wii U
One does not simply "rip the trophy stand"
Aug 23, 2015, 11:54 AM Onett Person Model:
Sonic
You can tell the render is fan-made. His fur is too dark :I
Aug 23, 2015, 11:19 AM AsoDesigner94 Model:
Mii
Is there any others noses forms for this model?
Aug 23, 2015, 10:31 AM supersmashball Model:
Pink Gold Peach
Creepy o.O
Aug 23, 2015, 10:16 AM Ray Koopa Game:
Mario Kart 8
About your previous issue, I made a video for people quickly trying to fix it for them too: https://youtu.be/V0Wmi_Vbr0c

About your rendering problem, depends on the model. Especially transparency often freaks up in the Blender Render preview compared to the real render.
Aug 23, 2015, 10:01 AM Centrixe the Dodo Game:
Mario Kart 8
@Lumcoin: Thanks! This'll be great to use for Renders.
I've got one more problem, though... if you don't mind. I'm also trying to view a model different from Mario Kart 8, but it's still a Dae file. Now when I import it or Render it, it stays pure white. I tried the Specular thing but it doesn't do anything. Is there a simple option I can just flick? If not I can just continue Googling it, since it's not even from MK8.
Aug 23, 2015, 9:57 AM Lumcoin Game:
Mario Kart 8
And if you want a Super Mario Galaxy like rim lighting you should make this: http://www.cgmasters.net/free-tutorials/falloff/ Read just the Using Nodes part, this is everything important. In my opinion this makes everything look really nice. Just a little tip.
Aug 23, 2015, 9:56 AM Centrixe the Dodo Game:
Mario Kart 8
Okay, it works fine with Rosalina now. I kinda re-read and tried a few more times, and got it to show her correctly. Thanks you two.

EDIT: Didn't see your comment Ray Koopa xD I don't know why either.
Aug 23, 2015, 9:51 AM Ray Koopa Game:
Mario Kart 8
@Tiramisu6: Yeah, that's because the lighting is not sufficient for her to show her colors. The tiny blob in the 3D space besides the camera and Rosalina is a light. You should right click it and set it to "Hemi" in the light properties panel. Actually, that is what my scene has set up already, about which I wonder why it didn't work for you. =3
Aug 23, 2015, 9:47 AM Lumcoin Game:
Mario Kart 8
Does it now work?
Aug 23, 2015, 9:45 AM Centrixe the Dodo Game:
Mario Kart 8
Okay, here's what I usually do.
Open Blender > Delete Random Grey Cube > Import DAE > Import Rosalina.dae
And she's pure grey.
Changes Viewport Shading to Texture > Deletes Lamp/Lighting > Rosalina.dae becomes PURE white.
Aug 23, 2015, 9:38 AM Centrixe the Dodo Game:
Mario Kart 8
@Lumcoin: That doesn't seem to work for me.
@Ray Koopa: Is she supposed to be all grey-ish looking when I import her? Without your Import Scene, she's grey, when I take out the lighting, she's pure white. With your Import Scene, she's still grey, but when I click Rendered, she appears fine. When I do the Specular thing like you and Lumcoin suggested, it doesn't change anything.

EDIT: Oh o.o I didn't see any of the new comments. Lemme read through 'em.
Aug 23, 2015, 9:38 AM Lumcoin Game:
Mario Kart 8
@Ray Koopa Sry while writing I saw not that you already said the same.
Aug 23, 2015, 9:33 AM Lumcoin Game:
Mario Kart 8
rightclick at Rosalina (or whatever) if she is still white/very bright then go to the top of the bottom right window where a lot of symbols are. Select the red/black circle. There you are at the material tab. Go down to specular and decrease the intensity and increase the hardness. Now it should work. (sry for any grammatical mistakes, I'm German and my English is not... perfect)
Aug 23, 2015, 9:29 AM Ray Koopa Game:
Mario Kart 8
@Lumcoin: Yeah, that are basically the steps to do with the default Blender scene to get acceptable results. My linked scene has all that set-up, including an additional sun for better game-like rendering. =)
Aug 23, 2015, 9:27 AM Lumcoin Game:
Mario Kart 8
Oh. Now i know what you meant. You are still at solid mode. Follow these steps. press shift A while having the cursor in the 3d view window, go with the cursor to lamp-> hemi.Then click on the white circle under the 3d view right to "object mode". then select Material.
Aug 23, 2015, 9:23 AM Ray Koopa Game:
Mario Kart 8
@Tiramisu6: You may just have a bad lighting setup. Here, use my Import Scene with which I also did the preview renders:
From there, just File > Import > DAE > Rosalina.dae.
Then you maybe want to fix the materials shinyness being too high for DAE imports (rightclick model, Property window at right > Material tab (spherical icon) > Specular: 0.000 instead of 0.500).
Aug 23, 2015, 9:19 AM Centrixe the Dodo Game:
Mario Kart 7
@Pink Gold Peach: I request Daisy and Wuhu Town (the other one, not the racing track).
Aug 23, 2015, 9:17 AM Lumcoin Game:
Mario Kart 8
You find Material at the bottom right window (properties) in the Blender default scene.
Aug 23, 2015, 9:15 AM Lumcoin Game:
Mario Kart 8
Go to Material and there you find a section called specular.
Aug 23, 2015, 9:10 AM Centrixe the Dodo Game:
Mario Kart 8
@Lumcoin: Me? If so, er, how do you do that? I'm Googling it and I can't find anything.
Aug 23, 2015, 9:04 AM Centrixe the Dodo Game:
Animal Crossing: New Leaf
@Volvion: Hey, would it be okay if you could especially add Kicks, Karriet, Cyrus, Reese and Gracie to your list of characters you're going to upload? I don't mind the waiting time, since my request is a little long.
Aug 23, 2015, 8:51 AM Lumcoin Game:
Mario Kart 8
Specular. Hardness is mostly set to 1. Set it to 50 or something like that and turn intensity down. This should work.
Aug 23, 2015, 8:50 AM Centrixe the Dodo Game:
Mario Kart 8
@Ray Koopa: Blender.
Aug 23, 2015, 8:37 AM Ray Koopa Game:
Mario Kart 8
@Tiramisu6: Which program are you using for import?
Aug 23, 2015, 8:24 AM Centrixe the Dodo Game:
Mario Kart 8
... :/ When I open Rosalina's .dae File, she's pure white when I view her with textures. And this goes for most .dae files I find on this site. What's the simple fix, since I'm such a noob? Anyone know?
Aug 23, 2015, 7:30 AM DatHax Model:
Wii Coconut Mall
How did you decrypt the szs?
Aug 23, 2015, 5:34 AM supersmashball Model:
King Dedede Figurine (Rigged)
Come on, Peardian! Do your thing!
I also have Onett Omega stage waiting approval. But,
this game is my 2nd priority.
Aug 23, 2015, 5:19 AM frankybuster Model:
King Dedede Figurine (Rigged)
Aha! I knew it! :3
Aug 23, 2015, 4:58 AM frankybuster Model:
Sunshine Airport
MIND BLOWING (get it?)
Aug 23, 2015, 4:06 AM Ray Koopa Game:
Mario Kart 8
@TrinitroMan: That's not the issue (the FSKL section is figured out in the important parts), it's more an issue of my personal ripping workflow, where the bones get "crushed" when transferring the BFRES import from 3DS Max to Blender.
Aug 23, 2015, 2:51 AM TrinitroMan Game:
Super Smash Bros. for Nintendo 3DS
What about Magicant?
Aug 23, 2015, 2:46 AM TrinitroMan Game:
Mario Kart 8
@Ray Koopa: Oh...that would explain the lack of bones in the other Wii U model rips...
I really hope the bone format will be figured out soon, just like the bone format for Brawl character mods.
Aug 23, 2015, 1:31 AM Lumcoin Game:
Mario Kart 8
32 tracks o.O Wow. Just wow. Thank you so much
Aug 23, 2015, 12:20 AM DatHax Model:
Sunshine Airport
Nice!
Aug 22, 2015, 7:01 PM RacingDestiny Model:
Kirby
adorable...but the sad thing, I haven't played kirby in my life.
Aug 22, 2015, 6:37 PM RacingDestiny Game:
Crash Nitro Kart
Nope
Aug 22, 2015, 5:34 PM Darkmask Game:
Hyrule Warriors
Can you please add Zelda and her weapons please?
Aug 22, 2015, 5:09 PM Random Talking Bush Model:
#018 Pidgeot
Just like with my uploaded models, all forms are included for convenience's sake. This same submission is also in Omega Ruby/Alpha Sapphire's section.
Aug 22, 2015, 4:46 PM TeridaxXD001 Game:
Pokémon Customs
If someone would make an XY style Venustoise, all my dreams will have come true.
Aug 22, 2015, 4:39 PM TeridaxXD001 Model:
#018 Pidgeot
But Pidgeot can't Mega Evolve in this game.
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