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Dec 27, 2016, 10:03 PM sutinoer Game:
The Sims 4
Good job, i wait long time for this model. Please added more if you can.
Dec 27, 2016, 9:37 PM Satoh Game:
The Legend of Zelda: The Wind Waker
@Gotenks46 After carefully examining Link in the game, I've determined that Hero Link and Outset Link are the same model with a different texture applied. The hat and belt buckle get hidden, but that's the only difference. Also, Link's hair is a separate and can be loaded instead of the hat on either outfit.
Dec 27, 2016, 7:10 PM Struggleton! Model:
Mario
She said she had quit ripping models a while back :/
Dec 27, 2016, 4:07 PM CardboardLuigi Model:
Ness
I don't get why the character select art has the cap face one way, while in-game, it's facing the opposite way (not shown here)
Dec 27, 2016, 10:59 AM Nintega Dario Model:
Mario
@RatchetMario [Thelombax51] So when will you import more Playable character models, they are really HQ.
Dec 27, 2016, 6:18 AM stitcheduptogether Model:
Vincenzo
Yeah, from the game, it looks like Vincenzo has just the arms like a first person character, so it surprised me you upload a whole model.

Just wanna say, thank you for uploading these models! Contrast is one of my favs so it's great to see models from it. Also thanks for the UE viewer help!
Dec 26, 2016, 10:41 PM Hallow Model:
Vincenzo
They do, but they have no textures since they're always shown as shadows, kinda surprised this dude had a full on model and not just the specific pieces that are shown. As for umodel not loading anything, it doesn't support Contrast's Static meshes so disable that and you should be good, there are a few files that still won't load tho. Didi's Mother and Father

There's also what appears to be an early version of dawn which I'll upload soon™. https://i.imgur.com/63cURfY.png
Dec 26, 2016, 10:32 PM stitcheduptogether Model:
Vincenzo
This is kinda awesome! I didn't know he had a full model in game. By any chance do any other characters(like Didi's mom and dad) have models too? I tried checking it out UEviewer but couldn't load anything.
Dec 26, 2016, 7:36 PM KatKloud Game:
Pokémon Sun / Moon
Do any of these work with Blender? If so, which ones?
Dec 26, 2016, 5:41 PM BlueSatoshi Model:
Umbrella
How plausible would ripping the entire island be?
I'm assuming that wouldn't include any buildings.
Dec 26, 2016, 4:53 PM TheRulerOfOats Model:
Umbrella
Textures would be just fine. I could probably apply them to one of many minifig models from other LEGO games!
Dec 26, 2016, 3:53 PM Random Talking Bush Model:
Space Pirate Trophy
@Blase005: I've added the missing textures now (space_pirate_skin01/02/03).
Dec 26, 2016, 3:39 PM Blase005 Model:
Space Pirate Trophy
The File is like missing almost all the textures.
Dec 26, 2016, 3:37 PM Parappafan89 Model:
Pearl
The Salt Queen is here
Dec 26, 2016, 11:47 AM Satoh Game:
The Legend of Zelda: The Wind Waker
@TeridaxXD001 Wind Waker used a special shader that abuses certain rendering factors to make parts of some objects draw on top of other objects, even when they're behind them. This is how Link's eyebrows show through his hair, and also how the eyelashes draw over the irises in the eyes. There's no simple way to do this in any modeling software. (Unless yours supports custom shaders and you already have the shader to use, I guess.)
Dec 26, 2016, 6:45 AM TheRulerOfOats Model:
Virtual Boy Hat
I'm surprised they even mentioned this piece of trash again after it's commercial "performance".
Dec 26, 2016, 5:52 AM CardboardLuigi Model:
Mario Bros.
We're the Mario Brothers, and plumbing's our game
We're not like the others who get all the fame.
Dec 26, 2016, 4:58 AM FTC21 Game:
The Legend of Zelda: Ocarina of Time 3D
Young Link plz and Adult Link!
Dec 26, 2016, 12:10 AM airmodels97 Model:
Arwing Hat
sweet
would it be possible to port models from the 3ds remake of Starfox 64?
i really want to tet the arwing models from there
Dec 25, 2016, 7:16 PM AbsurdBartholomew Model:
Patty Wagon
One interesting thing to note is that the characters legs are swapped with textures, the character's eyelids are removed, and SpongeBob's eyes are linked to his model itself.
Dec 25, 2016, 7:14 PM AbsurdBartholomew Model:
3DS Hat
You know, this is just like my actual 3DS, except the grey on the thumbpad wore off.
That's what you get for having it since the release.
Dec 25, 2016, 6:57 PM AbsurdBartholomew Model:
Umbrella
Maybe I can rip the Brickster's cap, but I can't seem to rip any minifigure models. I can although rip the textures!
Dec 25, 2016, 3:45 PM Rainbow Question Mark Game:
Pokémon Sun / Moon
A lot of leftover models from X/Y and Omega Ruby/Alpha Sapphire.
Dec 25, 2016, 3:44 PM Rainbow Question Mark Game:
Pokémon Omega Ruby / Alpha Sapphire
most models are leftovers from x and y
Dec 25, 2016, 12:33 PM sukhoi Update:
An Alolan Christmas
Merry Christmas!
Dec 25, 2016, 8:18 AM lemurboy12 Game:
Hey Arnold! Runaway Bus
re-ripped the rest of the characters since they were rejected, they'll show up eventually
Dec 25, 2016, 1:02 AM bloginstudios@gmail.com Model:
Link Outfit
Thanks for this!
Dec 24, 2016, 5:01 PM TheRulerOfOats Model:
Umbrella
Very glad to see someone starting to rip this game's models, can't wait for the Brickster!
Dec 24, 2016, 4:30 PM AdelQ Model:
Iblis Golem
Good rip, but a quick tip for the preview render you have here:

Make sure for the normal map textures that you set the image sampling to a tangent space normal map. By the looks of your render, it's treating the normal map textures like a bump map, thus everything looks like random black streaks. I don't know what program you use, but in Blender under the image texture settings, there is a tab labeled "Image Sampling" that you'll find the normal map option for. Just my two cents lol
Dec 24, 2016, 3:03 PM Draco Rex Game:
LEGO Island
Oh, right in the nostalgia!
Dec 24, 2016, 2:47 PM KaraszKun Model:
Police Officer
Is this supposed to be Eddie Murphy?
Dec 24, 2016, 12:44 PM Random Talking Bush Model:
Game Boy Advance Hat
That's compressed, low-resolution textures for ya.
Dec 24, 2016, 11:10 AM Filler Model:
Game Boy Advance Hat
Texture looks like someone took a scan of a GBA, and jpeg'd it out.
Dec 24, 2016, 10:16 AM KaraszKun Model:
Warp Pipe Hat
"Hey Billy! Who do you want to be this Halloween?"

"A Warp Pipe!"
Dec 24, 2016, 6:11 AM shoopdahoop22 Model:
Patty Wagon
I wasn't expecting Spongebob and Patrick to be part of the model...
Dec 24, 2016, 5:48 AM iChibi Game:
Animal Crossing: New Leaf
Ripped all player models and uploaded. ;)
I'll then get player faces and upload them to Textures Resource, but not right now. :)
Dec 24, 2016, 2:43 AM rveyrand Model:
Pink Gold Peach
I made a rendered version.
http://hpics.li/ef0e71e
I think that's better
Dec 23, 2016, 10:21 PM Kaffu Model:
Lucina
Jesus Christ
Dec 23, 2016, 4:13 PM dlfon99 Game:
Sonic Unleashed
At least instead of playing a 10-20 minute werehog stage you can play four 3-5 minute werehog stages with breaks in between.
Dec 23, 2016, 3:19 PM DigitalDiamal Model:
Dynablade (Brawl Trophy T-Posed)
How do you T-Pose a Trophy model anyway? I'm planning someday to do three trophies (or four) from Melee which the characters I'm going for is Stanley, Paula, Poo, and probably Charizard's trophy too.
Dec 23, 2016, 1:42 PM Kold-Virus Game:
Dragon Ball Z: Budokai
PSA:

I got my hands back on Dragon Ball Z Budokai, with a new script by killercracker.

I will be ripping and uploading maybe the rest of the characters in the game in T-pose. And perhaps I will update those up there (minus King Cold since he's already in T-pose)
Dec 23, 2016, 10:23 AM TheFreakingNerd Game:
Mega Man X8
who ever keeps uploading these models, you rock dude!
Dec 22, 2016, 9:37 PM Random Talking Bush Model:
Mario Trophy
@a82hg: I just cheated and used BrawlBox for a majority of the trophy icons (including this one) because it was faster than setting them up and rendering 'em all manually. :x
Dec 22, 2016, 4:31 PM RobTheWrecker Model:
Mario Trophy
Somehow the person who uploaded the large preview icon managed to correct the eyes. Oh well.
Dec 22, 2016, 9:56 AM Random Talking Bush Model:
Mario Trophy
@a82hg: This model will need re-ripping at some point in time, because the eyes are supposed to have two UV mapping layers, and thegameexplorer's rip only has the one for the eyewhite...
Dec 22, 2016, 8:44 AM RobTheWrecker Model:
Mario Trophy
I wonder how in the preview images the eyes look all nice and accurate, but when I import them in Blender the eyes are all off and ugly looking.
Dec 22, 2016, 8:29 AM Random Talking Bush Game:
Pokémon Sun / Moon
@Chirz: What MegaCharlizardZ said just below my post here. I'm gonna see if I can get the rest of the 1st Generation Pokémon up in the X/Y section before the end of the year, but any of the Alolan Forms will be here when they're ripped. No need to have the original forms in all three games (X/Y, OR/AS and Sun/Moon) if there's no difference between 'em.
Dec 22, 2016, 7:25 AM SupremeKingDragonZarc Game:
Megadimension Neptunia VII
PLZ get the Dark CPUs
Dec 22, 2016, 4:05 AM trevorjay54 Game:
Transformers Devastation
Are you able to do a Megatron model?
Dec 22, 2016, 3:38 AM MegaCharlizardZ Game:
Pokémon Sun / Moon
@Chirz Yes there are models of non-alolan form Pokemon. There is an archive on this website for Pokemon X and Y and another for ORAS that contain more models. The models have not changed since X and Y an are also the ones used in Pokemon Go.
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